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Darkpockets

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  1. Popping back into this thread to ask a question about how the Community Patch mechanically impacts Forbidden Fist. Per the CP notes, the ability Forbidden Fist has been turned into a "weapon attack," and I'm curious to know whether that's the same as a "primary attack," "full attack," or something else entirely. Asked another way, if I'm playing an FF Monk using a weapon, will the FF ability use that weapon's stats? Or will it use my normal Monk unarmed damage/accuracy/pen?
  2. This topic reminds of a question I've had about Blightheart and the Chanter +1 phrase per kill bonus... would it count kills from spells that happen while you have Blightheart equipped, even if you didn't have the gun equipped when you cast the spell? I'm curious specifically if there could be some potentially fun shenanigans with a Black Jacket / Bellower multiclass. Empowered Eld Nary while holding Sasha's Singing Scimitar w/ Shocking Prelude -> no-recovery weapon switch to Blightheart -> start racking up kills & phrases from the Eld Nary bounces -> no-recovery switch back to Sasha's when you're full on phrases again. Would that work?
  3. Actually, two questions about Fighting Spirit, since I'm having a hard time finding clear answers from the Wikis: 1. Does the effect persist if you're healed up to above the 50% mark? 2. How long does Fighting Spirit last once triggered?
  4. That... seems like a very fair point, yeah. Hm. Guess I'll have to consider how deeply I hold to my value of playing a Little Guy. 😅
  5. Just to confirm, is this bug not addressed by the Community Patch or Balance Polishing Mod? Definitely a bummer, since it quite significantly limits one's species choice. Not that I'm too sad about picking Hearth Orlan, but still.
  6. Thanks, Boeroer. Helpful to be redirected towards quarterstaff (I'd forgotten that rods/wands/scepters weren't great outside of Wizards in PoE). Also good to have my impression about priest subclasses' general sameness confirmed, even if it's a bit disappointing compared to Deadfire. What do you think of a 14/10/16/10/16/12 stat spread for a midline staff-whacking Priest?
  7. I should say, I'm aware that consensus points to Priests being perhaps the most powerful class in PoE, so I'm honestly not at all concerned I'll end up underpowered. Much more interested in folks' thoughts on how to capture a Wael-ish vibe in how my Priest plays.
  8. Howdy, all. From Avowed to Deadfire, I now find myself working backwards to a replay of PoE and a character I always wanted to take through the first game: a Priest of Wael. In Deadfire, Wael has its obvious niche as a high-defense caster (and debuffer, esp. with the Priest Rebalance Mod), but it seems to me that its identity isn't quite so clear in the first game. As far as I can tell, the only things that distinguish a Waelite from other Priest subclasses are: 1. A seemingly decent AoE debuff in Lesser Ark's Dazzling Lights... but only 1/rest. 2. Bonus accuracy with rods & quarterstaves. So... what can we do with this, in terms of builds, in terms of either flavor/theme or general efficacy? The Dazzling Lights suggest a debuffer, which, fair enough--but since we aren't choosing spells, that's not something I know how to build around, really. Investing in beefing up Interdiction, perhaps, and just becoming a really nasty crowd controller? How much PER would be recommended for making sure those spells are landing? I've got a lot more Deadfire familiarity than PoE1 at this point, so I'm used to PER being basically required for CC; with PoE1's inherent accuracy bonuses to spells, I'm not sure how much that changes the build math. I'm thinking something like 14/10/16/13/17/8 for stats, but I'm open to feedback. Would the above stats also lead to being halfway decent with rods? Might as well lean into those, since I don't think the front lines would suit the character. Other than that, I'm very curious to hear other mechanical suggestions for a Wael Priest, as well as recs for any gear that feels like it fits the role/theme.
  9. If folks will excuse the little bit of thread necro, I'm puttering around with a couple of character ideas, and since one of them is a SC Bellower I thought I'd toss it into this thread instead of starting a new one. I'm curious about how much people tend to invest in a SC Bellower's defensive stats. I’m planning on doing my first PotD run (haven’t played the game in a few years, but I feel comfortable with the systems and with CRPGs broadly), planning on using a party. As I start to spec out a SC Bellower, it feels natural to focus on MIG/PER/INT in order to maximize the big nukes (and occasional status durations, as well as wanting enough INT to stretch out my smallish chant radius)... but then I feel like CON/RES will end up getting the short shrift, which puts me in a tough spot. After all, for a good long while my staple attack's going to be Thrice She Was Wronged, and that's a pretty short-range cone. If I'm a glass cannon, I don't think I'm going to be too happy about it. So, what do people think an ideal balance is? Definitely feels like a tougher needle to thread than the Bellower/Unbroken that's also currently in the running for me.
  10. Simple question, but I can't find an answer for it--and I'm unable to test it at the moment for a handful of reasons. So, does the +5 INT from an inspiration contribute to the duration of the ability that provides the buff? For example, say I have a Fighter with 10 INT. When he uses Tactical Barrage, he gains +5 INT from Acute. Does the ability last for the base 15sec, or for 18.75sec, reflecting his temporarily boosted 15 INT?
  11. Specifically, thinking I'll go with this spread (before Berath's Blessing): MIG: 15 (16, -1 Orlan) CON: 10 DEX: 8 PER: 18 (16, +2 Orlan) INT: 15 (14, +1 Old Vailia) RES: 12 (11, +1 Orlan) I'll report back once I give this variant of your build a try! ... which will be after I finish Avowed. 😅
  12. Cheers, I appreciate the suggestion. If I go with this build, I think I'll likely max PER with a roughly even MIG/INT split below it. That way the focus is on hitting/critting, which will benefit both my Bellower damage and my Psion CC (not to mention, as you say, being able to tank myself up with nicer shields without suffering too much offensively). And the lower-than-max INT probably won't get felt too badly since Bellower really cuts down on my chant radius anyway. (I assume the way to go with Bellower phrases is to think more tactically about which party members and/or enemies are going to realistically be in your radius.) That is, of course, unless I go with Harbinger. The choice paralysis is real... but at least I know I'm going with Chanter. 😅 Actually, a slightly off-topic question on my last point: are there any Chanter multiclasses you feel don't work well? I don't see a lot of discussion out there about Cantors, Loremasters, or Celebrants--particularly the latter.

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