Well, in my opinion, for an RPG, the dialogue is what makes the game. The combat sequences are really only there because it is the only way to necessitate other story options. Losing a combat is meaningless, as you simply reload from the last save. This is also why I dont understand the whole "why arent the battles tougher" concept. In the end, there is not one hard battle in any game of this genre, since it IS impossible to lose a battle. I prefer having the battles just interesting enough to make you not loathe playing them, but in the end, its all about the story, and nothing but the story. And without dialogue, there is no story. A perfect example was Final Fantasy 10 (to use a past quote about Halo, it was linear and mind numbingly dull from a GAME standpoint). But Square understood that players of the series wanted a story, and what a fabulous story they made, at least in my opinion. And, the same can certainly be said of both BioWare and Obsidians jobs on the STORY of KOTOR(save for the ending of 2 of course). My only complaint about the dialogue, is they were short-sighted on some brilliant opportunities for great dialogue, and for the game to be heralded as an "epic" story, more is needed. I loved KOTOR and KOTOR 2. Neither was epic, though. And my hope is ...one day....to FINALLY get an epic game....someday.