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Posts posted by mammasaura
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I failed in 3, returned in 4 with Aloth, failed again.
Then, like already suggested, I passed the group to the left while they were warning to kill witnesses. It became trivial.
Maybe is also possible doing in 3 if splitting the group like in this way, but don't know.
The problem is if you also want to kill their boss. I did after recruiting Serafen(barb).
Didn't know you can sneak from different location, really nice
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EDIT: I add another error with Snake Eyes' dialogue.
Hi,
if you steal the "peculiar dice" from Snake Eyes as you arrive in Fort Darklight, it will allow a dialogue supposed to only appear after talking to Mirke.
The dialogue is about knowing Ancret's gamble problem.
Also: the line "Your dice are weighted", doesn't appear after talking to Mirke and stealing the dice.
After talking with Mirke, another option appears, the answer notifies the giving and the removing of reputation at the same time.
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I got emotional when
Mother Sharp-Rock joined my crew
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Give me a companion Xaurip!
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I did in 3 using traps, bombs and the gunpowder barrel.
Gone in stealth to the bottom near the gunpowder barrel.
Eder puts a bear trap near/behind the barrel. Putting a trap alerts them and so all move near there.
Meanwhile Xoti fires a bullet to activate the gunpowder and my character (mage slayer/trickster) throws a cinder grenade.
Maybe 2 are killed, the rest is bloodied or worse beside the dragon and the boar.
The cinder grenade further lowers the health and kills the weaker.
The bottleneck between the tent and the wagon permits to engage 2 monsters at time or 1 dragon
Once killed the big boar and the dragon I just kited because I was low on healing and was surrounded; panthers don't have engagement.
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The unique club on the vendor in the middle of Maje has an enchant option that boosts engagement under certain conditions. I'm not at my pc to look and I can't remember exactly what those conditions are. It's called Shattered Vengeance and only costs around $5k, and it is a pretty good unique with its debuff.
Yes, it gives "Blessed Defiance": +1 engagement when 2 enemies are nearby.
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Hi, when you open the panel to modify your character's appearance, the background (inner red border) is still clickable and if clicked it's going to close the panel, losing all your current changes.
Beware!
Playing current 1.1 patch.
Need to rectify: there are other portions of the panel that behaves like the background, mainly near the border of each window inside the panel itself. I upload another image.
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Thank you for the free dlc and the hard work
You're making the Wild Orlans really really sad!
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Nice good start! Thank you
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Tried also "Warding Seal", again the damage is out the range of the description. Lower.
Didn't try many times in this case, but I got once 40 of damage of the 48-59 displayed.
Empowered and placed before combat:
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I tried for Searing Seal, the damage doesn't reflect the description.
Tried vs the neketaka guard outside the bathhouse, with 8 armor and vs Ganor inside, potd.
The description says a damage of 22-38.
The lowest dmg was vs Ganor: 16 or 17.
The highest dmg still vs Ganor with 22.
The range vs the guard is similar, 16 to 21.
Empower doesn't add damage neither duration, still having the same damage even if in the description should suggest a range of 33-57 and a duration of 23s.
To get these numbers you need to empower, cast and then look at the description.
Normal:
Empower:
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Hi, I'm currently playing with the beta patch 1.1 and found same problem: both "Warding Seal" and "Searing Seal" aren't respectively affected by "Heart of the storm" and "Scion of flames".
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If you try to complete this quest in aggressive way two things can happen:
1. all the brass citadel turns on you, but I didn't complete in this way so I don't now the results.
2. you can intimidate the guards and being only attacked by Hamuto Stoneheel and 2 guards.
If you succeed #2, Bertenno doesn't give you new options to finish the quest, the main dialogue starts again: he warns you Hamuto is coming but can't because he's dead!
Playing with the beta patch.
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Who said Eora is a planet?
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Phantom Foes and Sacred Horrors deserves much more credit.
They are cheap, fast and good AoE.
Phantom Foes gives -1 armor rating, it's really good.
Sacred Horrors can be used to debuff and scout the target before charming, performs so well that doesn't need any tuning.
Antipatic Field's duration and recovery probably needs a check.
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I don't necessarily find redundancy a bad thing with the current inspirations/afflictions counter-system, at least not for a class supposed to support with buffs and cleanses.
Sometimes you use abilities to buff, but you still need abilities to cleanse and the redundancy can cover the reapplication of afflictions.
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someone evil, have enough of sweetheart
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Interesting to see Tekehu in another perspective.
He got the most votes, he's the most "hated", but secondly "loved".
This guy divides and the response is strong, is a success having him in the game.
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I reported this some days ago, but seems was already reported with video footage too:
https://forums.obsidian.net/topic/100374-bug-npcs-stop-observing-you-during-dialog/
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Confirm, the "emotional" trait gives bonus lash also to the offhand (or vice-versa), regardless ranged or melee.
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Maybe a little bit to early to call and i really really really really hope im wrong. No I REALLY REALLY hope im wrong
But as of writing this Deadfire is number 35 steam top sellers. A few days ago it was well out of the top 50.
Games that do well allways sell alot of copies when they are first released. This window of opportunity is rapidly closing. All the indicators are currently trending towards Deadfire possibly being a disaster.
What does this mean for lovers of the old Ifinity engine games like BG2.
Is this the end????????
Or has this only happend because of bad management decisions within obsidian, eg They could have devoted the recourse from Tyranny to making Deadfire bigger, better and less buggier instead of making another tiny game that flopped harder then Deadfire
And lets face it the three expansions are not expansions they are the game split up into 4 parts and being released over 6 months for extra cost. If they where proper expansions they would have been released after Deadfire was successful in one big part about 1 year later. Obsidian have been working on these "expansions" concurrently with Deadfire before it was even released.
I personaly cant see this niche in the industry recovering from this.
Can you elaborate a bit more, please? I see many assumptions but not that much content to validate the title, thanks
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Give a try, it will take some restart before being comfortable with a class/multiclass you like.
There aren't game breaking bugs, the problem with the difficulty, being too much easy, kicks out at lvl 9-10, before that time you have already restarted 10 times, at least
Have fun!
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Well, this interesting. I'm reviewing the results, when suddenly...
WHO DISLIKED EDER?!
It's me.
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Antelope, has nice animations
Upgrade Paths for Barbarian - Blood or Spirit?
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted · Edited by mammasaura
Berserker can't upgrade to spirit line, can only upgrade to blood frenzy.
I guess you're proposing blood line for mage slayer in order to keep frenzy up to compensate the debuff duration.
There's not such debuff on mage slayer since the release.
I agree mage slayer should take blood line, mainly if dots can proc interrupt on a spell disruption debuff, but need to test.