Until you are casting fireball spells and fighting skeletons n real life, stop making a 'realistic' comparison. It's ridiculous. I've taken 10 preteens into the woods for a week, we weren't fighting creatures, but we were constantly moving, climbing and prepping camp. that three meals a day, and gear.
And in the real world if you are in combat, then after the first combat you leave and go to then hospital, or die in the woods. So let's stop about realism, shall we?
Now onward.
The camping aspect is just tedious. Not the concept, but the implementation.
I'm on level seven of a dungeon. So I get into a few fights, then rest. Then run out of camping gear. Then I need to go back up through 2 empty levels, then go to side stairs. Then go to the surface, then go to an Inn, then the inn has.. 1 camping supply. So Now I have to go to a different zone to get more. Basically running around for a supply, and since all my health is red, I can't do anything else.
The is a very tedious process that seems to be put in place with the sole purpose of making the game longer.
The should be an option, like the expert option but no camping supplies. It would basically be there for the people who clearly enjoy that aspect.
Or change it to what the original poster thought. Set up a camping area on a level.
Or at the very least, let me get to the supplies I need easily. Right now, it's just tedious, and that has nothing to do with easy or hard, just tedium.
What seems to be missing from some peoples thoughts is that you can want easier camping, and not camp after every fight.
Let the players enjoy it how they want. I think most of the people here can't take constructive criticism of a great game.
Why does it bother you if people have an option you wont use?
Finally, if you are in fights and not taking long term injury? then you are the one playing in easy mode.