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Bobbin

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Everything posted by Bobbin

  1. "They wanted more freedom" and "They're making KOTOR II". Sounds like a contradiction. Freedom means to realize visions, a sequel can be nice and brings in the money but it surely can't be a vision.
  2. Deluge? Which deluge? Don't see a lot of pa games in the works by commercial developers. There is The Fall by Silver Style and that's basically it. Metalheart didn't get any coverage so far except on nma maybe. Trinity is non-commercial. Wasteland 2 is a rumour. And then there are some pa mods. So where is the deluge? I would be VERY happy if Project X would be pa, but I don't think. I would like everything non-Fantasy and non-Star Wars. So many exciting scenarios out there - they just have to pick one
  3. I just copied from the other thread, I think one of them needs to be closed: 1) Make your decisions influence the game world itself more, not just dialogues and the very ending 2) Jedis were far too powerful in KotOR. With two jedis you simply went through hordes of enemies without difficulty. 3) More multiple solutions. The rancor was one of the few encounters you could solve in more than the two evil-notevil ways. 4) Less conservative talents. Go for some wild stuff, no two-bladed lightsabers boring stuff. Go for some somewhat crazy perks like robot killer ("wents berserk on a robots sight") or sand crawler ("moves faster on sand planets"). 5) Yes, more real life would also be nice. In the first KotOR all people felt like they were just there for the player.
  4. It just HAS to be a RPG with all the qualities we know from the developers - vivid scenario, an environment which is directly affected by your decisions, different endings based on how you solved quests, unconventional quests and lots of cool items...
  5. First: Please don't let this be KotOR2. I'd so very much like a new game from these very talented guys. A fresh scenario, no Star Wars or Fantasy. But if it has to be I'd go for the following improvements: 1) Make your decisions influence the game world itself more, not just dialogues and the very ending 2) Jedis were far too powerful in KotOR. With two jedis you simply went through hordes of enemies without difficulty. 3) More multiple solutions. The rancor was one of the few encounters you could solve in more than the two evil-notevil ways. 4) Less conservative talents. Go for some wild stuff, no two-bladed lightsabers boring stuff. Go for some somewhat crazy perks like robot killer ("wents berserk on a robots sight") or sand crawler ("moves faster on sand planets"). 5) Yes, more real life would also be nice. In the first KotOR all people felt like they were just there for the player.
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