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Svirfneblin

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About Svirfneblin

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  1. Now that is uncalled for!So when a male wanders in and says female romance options need to be large-breasted supermodels, that's bad... but when a woman wanders in and says male romance options need to look like Eder or they're just too "ewww," that's okay? Sorry. Not doing the double standard thing. Durance is the only gimme "ewww," because I'll grant he doesn't take care of himself. Hiravias doesn't bathe and apparently likes to have sex while he's in the form of a giant cat. I believe 'eww' can be a pretty appropriate response to that.
  2. Ok you named BG2. That is one. Which are the other RPGs? I mean both DA2 and DAI had more options for women. None of the ME games had more options for men. Ok I think there were a few more for men in ME3 so that is two (maybe there were a ton for either gender). Neither of the KOTOR games gave more options for men. So how is this rare? Granted not every RPG with romances is made by Bioware but they are the standard for this sort of thing. I am not claiming you are wrong just...I have no clue where you are coming from here. For the record, straight men have the most options in ME1 (
  3. Also I'm not sure class accuracy bonuses should factor in- why are rogues better with scrolls than wizards?
  4. For my offensive casters I often go with the utility talent boosting the element they use the most (Heart of the Storm, Scion of Flame etc.)
  5. Well, they could have made the interactions pause gameplay and take up the screen like most conversations. Maybe they thought that was intrusive/annoying?
  6. Well you can give them clothing so they don't have to run around naked, but yeah ranged dps often goes unarmored.
  7. I think the Durance and Grieving Mother quest progression are triggered by rests after completing segments of the main plot- not sure on this though.
  8. I didn't like The Witcher either, but I feel like I can't judge it fairly since having a set protagonist (and no companions) in an RPG is a pretty huge turn off for me.
  9. Well it was pretty clear that Maerwald was insane, but the conclusion that you would end up like Maerwald because you were Awakened/a Watcher (the ambiguity with these two things happening at once doesn't help) is a logical leap.
  10. I liked having different ammunition types, but I am not missing having to manage stacks of generic ammunition.
  11. There's only one free inn in the game I believe, although in practice your funds soon make inn stays trivial (unless you rest after every encounter I guess).
  12. I think Sagani is an interesting character- she balances the struggle of leaving her family with her desire to see the world. The latter is wearing thin due to years on a seemingly pointless journey but the Watcher gives her a ray of hope. Maybe she wasn't your cup of tea, but I dunno about poorly written. BG1 characters are basically just one personality trait since they have almost no room to express anything else. I suppose I can concede that they can be memorable in their one-note ness, but characters with no depth seems like bad writing to me. I thought Sarevok was a decent villai
  13. There are more heterosexual romances in DA:I than homosexual or bisexual ones. At no point in the DA series have there been more homosexual than heterosexual options. And here I thought I'd escape the "I'm a heterosexual male and not being catered to exclusively!" bull**** was exclusive to the BSN. I am sorry that having the same amount of romance options as gay men or lesbians qualifies as "as gay as possible" to you. DUDE are you blind, cassandra pentaghast looks like a ****ing man. That does not count as a straight romance option. She looks like a god damn transgender shemale
  14. Gorion(you didn't use his name I noticed...) was memorable? He had almost no dialogue- he tells you to leave Candlekeep soon, then runs into Sarevok and dies. I think most of the people praising Baldur's Gate 1's characters are not quite seeing things clearly due to: A. Nostalgia glasses B. Liking BG1 for other reasons (combat, exploration etc.) and mentally connecting these positive experiences to the characters C. Having characters blank enough that the player can project personalities onto them which the game didn't actually write I just don't get how BG1 characters can be 'f
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