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Zornack

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About Zornack

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    (1) Prestidigitator
    (1) Prestidigitator

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  • Location
    Oregon
  1. When Geyda showed up an "Accept Money" prompt appeared next to Nyrid. At first I thought this was some sort of bribe that Nyrid was offering me to get out of prison but now I think this is how you hand a prisoner over to Geyda. I traveled to the prisons and looked around like you did searching for a way to give a prisoner to Geyda but couldn't find anything, but while I was doing this Geyda left and the "Accept Money" prompt disappeared. It's badly communicated but it looks like that option is how you hand them over to visitors.
  2. Hey guys, check the link out! We can fix this bug without waiting for the patch and can continue to play now. I tried, and it works, except figment's table lack the endurance (called stamina in the table) bonus, which can be faulty as well. I modified figment CT file to include the endurance bonus successfully. My chars are all fixed. I will try to upload my mod CT file here. Sweet, will do, thanks! I was debating whether I would wit for the patch or restart, but it looks like I won't have to do either! Quick question, though: does this also edit AoE % increase? Aloth's 1.1% AoE increase from his armor has been stacked a number of times in my save.
  3. Intellect at 10 : DoT Damage = X over Y seconds Intellect above 10: Dot Damage = X over Y * (intellect bonus) seconds Basically, the amount of damage stays the same, but the DPS suffers. I don't think that's how int works. I tested this with a Wizard and the Corrive Siphon ability (33.33 damage over 10 seconds) and no matter my int value, I tested at 19 int and 42 int (with console commands), it ticked on application, again every 3 seconds and when the debuff expired. More int = longer duration dot = more ticks. For example, with 19 int I had +45% duration which increased the duration from 10 seconds to 14.5 seconds. The DoT ticked on the initial application of the DoT, every 3 seconds after the application and when the DoT faded. Since the time between the second to last DoT tick and the removal of the DoT was less than 3 seconds the final tick only did partial damage, 7 instead of 9. (2.5/3)*9=7.5, which got rounded down to 7. It could work differently with other spells, though.
  4. Is there a way to edit Defenses (Deflection, Fortitude, etc.) with console commands? I've found out how to edit Attributes and Skills but not Defenses. My only bugged character is Edér, and only slightly so. If I could fix his stats then I'd be set.
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