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Berra_la

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Everything posted by Berra_la

  1. I just realized, the same filters are available in the normal inventory as well.. we probably had one of those enabled, they gray out ineligible items.
  2. Yeah, currently using the War bow with vicious shot for max damage and accuracy. Make the shots count.
  3. You have already enchanted the weapon with a "Quality", it's at the maximum (1/1) if you check the drop down list to the left.
  4. Since the save games are not located in the game folder, you should be perfectly safe un/re-installing the game on a different disk, but if you wanna be übersafe, just make a backup of the save files before uninstalling.
  5. I just died instead (trial of iron). Fixed it for me too.
  6. Yeah, you still probably want to be using the classic unarmored mages, and heavy armored tanks.. meduim clerics, light rouges etc., because it makes sense, not because "you have to cause the game tells you to". I like this system.
  7. Yeah, I haven't actually enchanted anything yet, but each enchantment has an "anvil" value. My guess would be that you cant add enchantments totaling above that value (also, there seems to be a limit on the number of enchantments of a certain type, but that's only visible through the actual enchantment window).
  8. The penalty is that you get slower recovery speed (more time between actions) the heavier armor you wear. I believe it's -5% recovery per DR, not counting potential enchantments. Other than that, you can build whatever you want.
  9. I believe it is connected to your inventory becoming grayed out when filtering in shops. Leaving the shop with the filters enabled may sometimes (always?) keep the filter on your inventory.
  10. I can't say I have the same problem, but...you could try changing the primary and secondary colors of your characters to some insane neon sign looking ones to make them stand out more (color boxes available in your inventory screen).
  11. I've started a few test characters in tandem to my regular run, to test a few things with Expert mode turned off, and they were all clearly labeled in a separate "folder" of sorts.
  12. tl:dr, Average =/= Average, thanks for useless statistics game! I made some more effort in testing this. When making more controlled tests I quickly realized the two bows were indeed shooting at different speeds. But here's some more stats that I gathered at the same time: Tutorial area, first wolf. Combat in slow mode. Ranger with 3 might and 10/20 dex, bear tanking while spamming stop command. 5 shots, (including recovery time after). 10 Dex Hunting bow: 5 shots 24,4 sec. @ 5*12,5 dam. (avg) = 2,56 dps (x2 for normal speed) War bow: 5 shots 36,5 sec. @ 5*16,5 dam. (avg) = 2,26 dps (x2 for normal speed) 20 Dex Hunting bow: 5 shots 18,5 sec. @ 5*12,5 dam. (avg) = 3,38 dps (x2 for normal speed) War bow: 5 shots 27,0 sec. @ 5*16,5 dam. (avg) = 3,06 dps (x2 for normal speed) Clearly the Hunting bow shoots faster. The War bow does slightly less dps, but should still be better because of damage reduction being less effective against few strong attacks versus many weak ones. The dps almost increases the full 30% at Dex 20, the small loss coming from the actual shooting animation since that is not (?) reduced by high Dex. Edit: War bow better for raw damage against armored targets, Hunting bow better against unarmored targets or for interrupt builds. It boggles my mind how such an arbitrary "statistic" as average is put in the middle of all those numbers that actually mean something... not to mention average is not the same thing as average. Thanks a lot!
  13. My ranger is trying to choose between these two bows (war and hunting). According to the stats, they are identical, except the war bow does more damage (they are also priced the same so one shouldn't be strictly better). However, in the description text below it says that the hunting bow is faster than the war bow. Which is it? The attack is the same, the recovery should be as well, is there some difference in "draw back the string speed" that isn't listed? In game I can't see any real difference, maybe a slightly slower animation before the actual shot on the war bow, but I'm unsure. How does bows work? Draw, fire, recover?
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