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Plucker

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Everything posted by Plucker

  1. I don't see how The Passion is anti-Semitic. Jesus, himself, was a Jew. Am I missing something here?
  2. Actually, there was a +1 buckler in the thief's guild, upstairs, in the room with all those doors to unlock. The testing room or whatever it was. But yeah, it would make sense to include bucklers with useful abilities, like bonuses to hide in shadows or finding traps, or so on.. Shoulda woulda coulda.
  3. I'm going to see it, and I can't get why the violence is disturbing everybody. If you saw Kill Bill, or the Scarface reissue, or damn near any other movie in the last few years, you should be immune to sights of bloodshed & cruelty. I'm real curious to see what the buzz is about, plus I've never heard Aramaic.
  4. Plucker

    Smoke

    Doesn't really seem like his... style. But I dunno.
  5. Reminds of the Simpsons episode... Homer: "The Simpsons are going to Delaware!" Lisa: "I want to see Wilmington." Bart: "I want to go to a screen door factory!" hehe, I'm glad the project is alive & well, whatever it is..
  6. You gotta keep in mind that corporations --like people-- fight like cornered weasels when wounded, so when Iplay crumbled (under their own financial ineptitude) a lot of crap went haywire, but if ...a big IF... Iplay makes some money with FOPOS and BGDA2 et al, they may be in the mood to deal some of their intellectual property, and license out PC material. Whether OE can afford right now, who knows. In the future, definitely they will. This isn't to give Herve Caen a cupcake, mind you. He royally screwed things up. Just a bit of business reality and perhaps a ray of hope.
  7. ^ what he said
  8. That rather takes the urgency and drama out of a game, doesn't it? A storyline has to have some element of "bad things are happening" to make it interesting. If you mean those plots have been overused, granted that's true. But a rescue-the-princess, slay-the-dragon paradigm is just structure, really. I'd think the game needs a simple plot to get things moving. Once moving, if the game is any good (dialogue, atmosphere, combat) all that stuff will bring it to life. A lot of good ideas here. Some more I thought of reading this: -Be able to name your character! Nothing's more of a letdown than opening a game and reading "You're Jack Studley, blah blah blah"... hey, let ME decide who my character is, what sex, temperment, all that. -Combat needs to be unrealistic. Yup, it sucks to get killed by a single bullet, or backstab. Let my character tough out several shotgun blasts to the chest, patch himself up with a handy doctor's bag, and keep truckin. (This doesn't count critical hits... those are conversely essential). -A lot of games (console mostly) boast of massively interactive environments, where you can open every box, tip over every chair and so on. Bah! Who needs it. Spend the dev time on story and entertaining the gamer, and that's time better spent. I don't buy games to knock over furniture. -Keep the mood of the game "mature." Fallout and Torment are terrific examples of a mature universe. I need to know if I screw up in the game world there will be bonafide consequences I won't like, and I'm not just talking Combat. Additionally, that gives players the opportunity to explore the dark side if they choose. Nothing's worse than a game where everything's super-OK!, which includes most console games. -A new universe to explore! Western, private eye.. How about a SPY story! Choose which of several nations to be from, some ultimate prize all are after, how to get at it. Be a lusty Mata Hari, a suave undercover, the brutal thug, a shifty sniper behind the scenes type... -Oh, definitly isometric, IMO
  9. Portland, Oregon. Home of rain, pine forests, and hundreds of homeless people wandering the streets asking me for money.
  10. an RPG naturally. A company like this with a lot of talent could do something unique after a success or two (KOTOR, maybe another Realms game). I'd love to see the private eye environment explored. Play it as a bruiser ex-cop type, or a shifty sleuth, or hard-boiled Marlowe character. If that's been done before I haven't heard about it. Or the western genre, that's just begging for a good treatment (Desperados was kind of disappointing i thought). Imagine a Tactics-type perspective on the wild west, with every kind of cowboy, Indian, outlaw, etc. gunning for the ancient Aztec gold (or whatever) the sky's the limit. Most RPGs are fantasy-based, and that's usually cool, but no reason a fresh company can't take some chances and break new ground.
  11. Plucker

    Sup

    A big super mutant huzzah to y'all
  12. I know that game.. Name Plucker is slang down home for a dude with a mean playing hand strumming a banjo or guitar, since I play some it kinda fits. A plucker has attitude, altho I'm fairly low key. The avatar is a super mutant from Fallout. I didn't have to explain that, I'm sure.
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