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Jenai Starr

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Everything posted by Jenai Starr

  1. Quiquag, you're brilliant! Another obvious idea! It's not like the developers haven't thought of that one either. Please stop.
  2. Longer cutscenes?!? What a brilliant idea! Perhaps the developers haven't already thought of that?
  3. There isn't anything written in stone that explains the restrictions of force powers caused by what you wear. So, here's my theory. In Kotor 1, you'll notice all of the dark side force powers that Darth Vader used in the original trilogy are not restricted by armor (force wound, choke, and kill, energy resistance, force push, and the lightsaber throw). I know he used more i just can't think of the rest. I think powers like force shock and drain life are restricted because Vader (who does wear armor) never used them. But the emporer, who wore robes instead of armor, did. I think that the devs at bioware took this into account. Since we've never seen or heard of an armored jedi casting force lightning, I guess the bioware devs assumed that you shouldn't be able to. However, they made some grave errors. Stun droid is basically a lightning attack and it's not restricted by armor. Force aura, force valor, burst of speed, and force resistance are restricted by armor. But energy resistance isn't. Some armor is light, so why wouldn't burst of speed work? I feel that as fans we should post some more comments about this. We all know that George Lucas is the creator of Star Wars, but many others have contributed to the Star Wars universe through novels and other video games. Certain guidlines and rules were created by these people. The Kotor 1 rule restricting certain force powers while wearing armor is bogus. You can purchase Exar Kun's light battle suit. This armor belonged to a Sith Lord who was "rarely without considerable, yet flexible, personal armor." It's hard to imagine a Sith Lord that was unable to cast force lightning because of his armor. When you watch The Clone Wars cartoon, General Kenobi wears clone armor while leading the clone army. In the first episode you see Yoda leading the clone army into battle as he's narrating the episode. He's not wearing armor. I think it's all about preference. Obi-Wan didn't have to wear the clone armor, he chose to. Personally, I think when going to war, all jedi should wear light battle armor. They should wear their customary robes everywhere but the battlefield. A jedi could choose to enter a battlefield without armor, again I think it's all about preference. In Kotor 2, I hope they fix the armor restrictions. I played the first game wearing jedi robes until I came across a good suit of medium armor. I never wore heavy armor. It was too clunky. My three favorite suits of armor were bronzium light battle armor, Jomah Hogra's battle armor, and the Krath holy battle suit. These armor choices fit the characters body and don't make him or her look fat. The Jomah Hogra's suit was my favorite choice because of the 11 defense bonus, the +2 max dexterity, immunity to critical hits, and +1 strength. You get more bonuses with armor, than you do with jedi robes. The only advantage to wearing the jedi robes is the high dexterity bonus. The only other bonus you get is with the Quel-Droma robes( wisdom +2 and a defense bonus of 5), but they're restricted to light sight players. It's funny that there isn't a dark side equivilant to the Quel-Droma robes. Later on you get Darth Revan's robes which are restricted to dark side players, but if you're light side you also get the Star Forge robes. That's two special robes for the jedi and only one for the dark jedi. I prefer armor. Anyone who has the prerequisites can wear it. It doen't matter if you're a light side player or a dark side player. You can get armor with all kinds of bonuses and immunity and wear it without restrictions. The only downside is the low max dexterity bonus. However, you can counter this with the Adrenaline Stimulator, the Karakan Gauntlets, and the Gordulan Reaction System or any piece of equipment that raises your dexterity. I hope that the devs of Kotor 2 fix the armor restriction. The restrictions should increase by the weight of the armor. Light armor should hold no restrictions. Medium armor should restrict your ability to cast all the protective force powers. Heavy armor should restrict all the protective force powers, burst of speed and any power that shoots or draws energy from or to the hands, like force lightning and drain life. Force powers that use the living force around you such as force push, force pull (if added), and the lightsaber throw wouldn't be restricted. Since these moves seem to be controlled by the users mind instead of the body. Then again, this is speculation. But it makes sense. If you're wearing really thick armor made of metal, how would you be able to shoot lightning? You wouldn't be able to. The lightning would be confined to the inside of your armor and kill you. If you were wearing light or medium armor made of fibers and cloth, the lightning would pass through your glove since it's not metal. What do you guys think?
  4. This post goes out to the people that don't understand my ideas. I won't sink down to your level with nonsensical insults. I will make this assumption, Raven, you're ignorrant. If you weren't then you would realize the importance of this feature. It would replace that stupid twirlling move from Kotor 1, which was a waste of a button, the Y button. There's also a difference between unequiping a weapon and holstering it you silly little tach. Let me explain so someone with your intelligence could understand. Unequiping a weapon would be putting it in your backpack (you know, the thing you bring to kindergarten?). Holstering a weapon means to place your weapon in a holster located near your pockets (you know the things you carry your milk money in?). In Kotor 1, your characters automatically start attacking during battle. In Kotor 2, your characters would automatically draw their weapons and attack. So you wouldn't be "putting your head between your knees and kissing your ass goodbye. By the way, nice comment to anari, someone who brought insight to this topic. You proved to all of us that you truly are pantha poo doo I will also assume that you Quiquaq are ignorrant. For one, you have no right to call yourself a Star Wars nerd. The earth humans remark was a joke, because no humans come from Earth in the Star Wars universe. You replied "Earth humans??? Oposed to Mars humans??...What the hell?" Which proves that you don't know jack about Star Wars. You see, my jedi character Jennai Starr is a human from Coruscant, not Earth. Also, the Earth humans joke was for the people, like you, that responded rudely. You call my ideas stupid, but what man doesn't holster his gun or sheath his sword when he's done with it? Weapons are heavy. That's why holsters and sheaths were invented. So warriors wouldn't have to constantly carry their weapons in hand. By the way, oposed is spelled opposed. So, if you're going to insult me for being stupid, at least try to pretend that you're not as well. In Kotor 1, The twirlling of melee weapons could be done with a push of the Y button. I just said that it was weak that you couldn't twirl your blasters or do something with the rifle. I personally think that twirlling weapons is stupid. I feel that holstering your weapons is not a stupid idea. I own a handgun and carry it on me. If I walked around with it in my hand it would freak people out and get me arrested or possibly shot. I'm just saying that holstering your weapons is not a waste of time. If you're a jedi, and you're wearing a cloak over your robe, you should be able to hide your lightsaber. You'd be an idiot not to. Also, wouldn't it be cool to have the lightsaber fly into your hand from your belt? Nevermind. Don't answer that. Nothing you write will be worth reading. By the way, since this forum is for suggestions, and since my ideas are so stupid, I'd like to read some of Raven and Quiquaq's ideas and see how wonderfully brilliant they are. (force kill)
  5. This post goes out to the people that understand my ideas, thank you and I'm sorry for the huge paragraph in all caps. I was really tired and I forgot how many people are out there that are so quick to judge and execute. You guys obviously realize the importance of concealing your weapons. This doesn't have to be implemented, but it would add some great elements to gameplay. The Y button was used in Kotor 1 to twirl your melee weapons. This button can be used to draw and holster your weapons. In Kotor 1, when a fight happens your characters automatically attack. In Kotor 2, If your weapons are holstered, you'd automatically draw them and attack. i don't know about you, but i don't want to unequip my weapons in the menu screen unless I have to. I thought that If the devs added this feature, new and different scenarios could be added to the actual story. I call theses scenarios ambushes and alternate encounters. In an ambush scenario, you'd be walking around Anchorhead with your weapons in hand. Bounty hunters hired by the Sith to search out and eradicate any remaining jedi or republic agents would notice you and attack you later. When you get ambushed you'll be forced to fight. Before the end of the fight a conversation will ensue. You'll have the opportunity to end their lives or acquire information about the Sith and perhaps let them live. The information they'd give you could unlock secrets that you normally wouldn't come across (powerful weapons and armor located in the various Sith bases that you're sure to infiltrate). In an alternate encounter, normal citizens would notice that you're a jedi and agent of the republic. This would affect how the townspeople react to you. Most citizens would be more or less reluctant to provide you with information (depending on their alliances). Some citizens would ask you for your help and offer to hire you (these jobs would reward you credits an xp you normally wouldn't earn). The idea to use force choke in more conversations is an obvious one. What Star Wars fan wouldn't want to bust a Vader everytime they're insulted? Force kill could be added to coversations with bounties or npc's you have to get rid of to continue or complete a quest. I sent a more condensed version of these ideas to the developers. I recieved responses from all of them. They informed me that announcements will be made regarding gameplay and that most of my questions (ideas) will be answered. They gave me the impression that some of these ideas have already been implemented. We'll just have to wait and see.
  6. Thanks for the info, Opus131. Nice name by the way. I don't know netiquette, but I do know proper english. I used all caps because I felt like it. I'm not a flame warrior and I'm not here to battle. I use my computer for one thing, entertainment. This is the first forum i've entered. The only reason I decided to join this sea of anonymity was to learn more about Kotor 2. I prefer more friendly communities. Forums consist of people with too little on their minds and way too much time on their hands. By the way, I admit that I am somewhat of a newbie. I bought my computer in 2003 and I'm still learning. I do know this, since you sent me those links that makes you a http://www.winternet.com/~mikelr/flame23.html. (force kill)
  7. Damn. I misspelled nonsense. Oh no, now someone's going to read my post and anonymously insult me!
  8. The only thing you'll need to fear is my wrath you ant!!! Ah, anonymity, what a wonderful thing. My original post is my business. If I want to write 5000 words in caps, I will. If you're bored enough to read it, then that's your problem. I send my ideas to the developers and I keep them short and sweet. I contact them directly, because these forums are filled with idiots who waste time and space by posting nonsesne. I posted ideas and questions. I used all caps because i felt like it. If you don't like it, tough. I'm not here to make friends. (force kill)
  9. Pardon me. I forgot how rude you Earth humans tend to be. I'll refrain from sharing my inner thoughts with weak minded fools. Although, I am intrigued to learn that these forums consist of people that at least pretend to know proper Galactic speak. DarthShad, you seem to be the first person to respond to me with kindness. I appreciate your comments and i do know the developers at Obsidian are using the same engine from Bioware's Kotor 1. I also know that Obsidian Entertainment has a great team working on The Sith Lords. Four simple animations (clipping lightsaber to belt, holstering blasters, slinging a blaster rifle or bowcaster on your back, and sheathing vibroblades or swords) shouldn't pose a problem for them. The developers would also need four more animations for when you unclip or maybe forcegrab lightsaber, draw blasters, unsling rifle, or unsheath vibroblades. The reason I'm pushing this idea, is the fact that no one in the Star Wars universe runs around with their weapons in their hands all the time. Obsidian needs to scrap that stupid melee twirl from Kotor 1 that you can do with a press of the Y button. It's pointless and a waste of a button. Change the Y button melee twirl to a holstering, drawing move. When you unsheath your sword or unclip your lightsaber, you could still twirl it. All done.
  10. (Warning: this is a lot of crap to read) To the developers of KotOR 2, can you please change the y button move you can do with a melee weapon in KotOR 1 to a sheathing, holstering action? In KotOR, the y button would turn on your lightsaber as you spun it around your head. I thought it was lame that you couldn't twirl your blasters, or do a cool pose with a blaster rifle. It would be cool to use the y button to turn on and off the lightsaber and it would be great if you can turn on your lightsaber during a conversation or pre-fight cinema to add flare to the gameplay. Imagine this, instead of running around town with your weapons drawn, you can have your blasters holstered, your vibroblades sheathed, and your lightsaber turned off and hanging from your belt (preferably hidden behind a jedi robe). When combat ensues, your characters would automatically draw their weapons to attack. And for fun, if there isn't a battle going down, you could hit y to draw your weapons just for kicks and then hit y again to put them away. Oh wait, there's more. Imagine this in KotOR 2, when you get your force powers, you could be able to draw your lightsaber using the force pull. You could have your lightsaber on your belt (which is where it should be when you're not using it) and then you could press the y button to turn it on and bring it to you. When you're done with it you could press y to turn it off and clip it back to your belt. A jedi should never draw his lightsaber unless he or she must. This action can expose a jedi or even a dark jedi to enemies such as bounty hunters. Both sides of the force have countless enemies. So, it would make sense to not run around with your weapons in hand, especially a lightsaber. Which brings me to question #2, can you make a feature that puts you in danger if you draw your weapons in a town full of people. This could trigger ambushes from bounty hunters or possibly people you should've killed or left alone in the past. An ambush could happen when you're alone or off guard, like stopping to have a conversation in the middle of the dune sea. Surviving an ambush could net you massive amounts of xp and light side, or dark side points depending on how you handled the situation. I have another question. Question #3, can you guys at obsidian please incorporate the force choke and force kill into more conversations? If a fool is in your way you could have 4 force options, #1 light side force persuasion, #2 dark side force persuasion, #3 force choke, and #4 force kill. It would be cool if you could interrupt any insult with a force choke and it would be killer if you could use force kill on the insolent. This is my last question. Question #4, can you please give players the option to use force persuade (light side) and force choke (dark side) to shut their teammates up? I know I'm not the only KotOR player that got sick of all the meddling the NPC's do. Plus, if you guys at obsidian are making the decisions of the character affect the other party members, this would be a great feature. You can get your teammates to fear you, or despise you, or even like you if they initially hate you (there are a lot of weak minded fools in the universe). I wrote a lot of crap and I hope someone at obsidian reads it. I would've asked a few questions about combat, like could you please add different animations for attack, critical strike, power attack, and flurry? But i know that obsidian's already working to fix the repetition of combat from the first KotOR. Keep up the good work guys! The e3 footage of KotOR 2 in action made my jaw drop, so I know the final product will as well. May the force be with you and serve you well.
  11. (WARNING: THIS IS A LOT OF CRAP TO READ) TO THE DEVELOPERS OF KOTOR 2, CAN YOU PLEASE CHANGE THE Y BUTTON MOVE YOU CAN DO WITH A MELEE WEAPON IN KOTOR 1 TO A SHEATHING, HOLSTERING ACTION? IN KOTOR, THE Y BUTTON WOULD TURN ON YOUR LIGHTSABER AS YOU SPUN IT AROUND YOUR HEAD. I THOUGHT IT WAS LAME THAT YOU COULDN'T TWIRL YOUR BLASTERS, OR DO A COOL POSE WITH A BLASTER RIFLE. IT WOULD BE COOL TO USE THE Y BUTTON TO TURN ON AND OFF THE LIGHTSABER AND IT WOULD BE GREAT IF YOU CAN TURN ON YOUR LIGHTSABER DURING A CONVERSATION OR PRE-FIGHT CINEMA TO ADD FLARE TO THE GAMEPLAY. IMAGINE THIS, INSTEAD OF RUNNING AROUND TOWN WITH YOUR WEAPONS DRAWN, YOU CAN HAVE YOUR BLASTERS HOLSTERED, YOUR VIBROBLADES SHEATHED, AND YOUR LIGHTSABER TURNED OFF AND HANGING FROM YOUR BELT (PREFERABLY HIDDEN BEHIND A JEDI ROBE). WHEN COMBAT ENSUES, YOUR CHARACTERS WOULD AUTOMATICALLY DRAW THEIR WEAPONS TO ATTACK. AND FOR FUN, IF THERE ISN'T A BATTLE GOING DOWN, YOU COULD HIT Y TO DRAW YOUR WEAPONS JUST FOR KICKS AND THEN HIT Y AGAIN TO PUT THEM AWAY. OH WAIT, THERE'S MORE. IMAGINE THIS IN KOTOR 2, WHEN YOU GET YOUR FORCE POWERS, YOU COULD BE ABLE TO DRAW YOUR LIGHTSABER USING THE FORCE PULL. YOU COULD HAVE YOUR LIGHTSABER ON YOUR BELT (WHICH IS WHERE IT SHOULD BE WHEN YOU'RE NOT USING IT) AND THEN YOU COULD PRESS THE Y BUTTON TO TURN IT ON AND BRING IT TO YOU. WHEN YOU'RE DONE WITH IT YOU COULD PRESS Y TO TURN IT OFF AND CLIP IT BACK TO YOUR BELT. A JEDI SHOULD NEVER DRAW HIS LIGHTSABER UNLESS HE OR SHE MUST. THIS ACTION CAN EXPOSE A JEDI OR EVEN A DARK JEDI TO ENEMIES SUCH AS BOUNTY HUNTERS. BOTH SIDES OF THE FORCE HAVE COUNTLESS ENEMIES. SO, IT WOULD MAKE SENSE TO NOT RUN AROUND WITH YOUR WEAPONS IN HAND, ESPECIALLY A LIGHTSABER. WHICH BRINGS ME TO QUESTION #2, CAN YOU MAKE A FEATURE THAT PUTS YOU IN DANGER IF YOU DRAW YOUR WEAPONS IN A TOWN FULL OF PEOPLE. THIS COULD TRIGGER AMBUSHES FROM BOUNTY HUNTERS OR POSSIBLY PEOPLE YOU SHOULD'VE KILLED OR LEFT ALONE IN THE PAST. AN AMBUSH COULD HAPPEN WHEN YOU'RE ALONE OR OFF GUARD, LIKE STOPPING TO HAVE A CONVERSATION IN THE MIDDLE OF THE DUNE SEA. SURVIVING AN AMBUSH COULD NET YOU MASSIVE AMOUNTS OF XP AND LIGHT SIDE, OR DARK SIDE POINTS DEPENDING ON HOW YOU HANDLED THE SITUATION. I HAVE ANOTHER QUESTION. QUESTION #3, CAN YOU GUYS AT OBSIDIAN PLEASE INCORPERATE THE FORCE CHOKE AND FORCE KILL INTO MORE CONVERSATIONS? IF A FOOL IS IN YOUR WAY YOU COULD HAVE 4 FORCE OPTIONS, #1 LIGHT SIDE FORCE PERSUASSION, #2 DARK SIDE FORCE PERSUASSION, #3 FORCE CHOKE, AND #4 FORCE KILL. IT WOULD BE COOL IF YOU COULD INTERRUPT ANY INSULT WITH A FORCE CHOKE AND IT WOULD BE KILLER IF YOU COULD USE FORCE KILL ON THE INSOLENT. THIS IS MY LAST QUESTION. QUESTION #4, CAN YOU PLEASE GIVE PLAYERS THE OPTION TO USE FORCE PERSUADE (LIGHT SIDE) AND FORCE CHOKE (DARK SIDE) TO SHUT THEIR TEAMMATES UP? I KNOW I'M NOT THE ONLY KOTOR PLAYER THAT GOT SICK OF ALL THE MEDDLING THE NPC'S DO. PLUS, IF YOU GUYS AT OBSIDIAN ARE MAKING THE DESICIONS OF THE CHARACTER AFFECT THE OTHER PARTY MEMBERS, THIS WOULD BE A GREAT FEATURE. YOU CAN GET YOUR TEAMMATES TO FEAR YOU, OR DESPISE YOU, OR EVEN LIKE YOU IF THEY INITIALLY HATE YOU (THERE ARE A LOT OF WEAK MINDED FOOLS IN THE UNIVERSE). I WROTE A LOT OF CRAP AND I HOPE SOMEONE AT OBSIDIAN READS IT. I WOULD'VE ASKED A FEW QUESTIONS ABOUT COMBAT, LIKE COULD YOU PLEASE ADD DIFFERENT ANIMATIONS FOR ATTACK, CRITICAL STRIKE, POWER ATTACK, AND FLURRY? BUT I KNOW THAT OBSIDIAN'S ALREADY WORKING TO FIX THE REPETITION OF COMBAT FROM THE FIRST KOTOR. KEEP UP THE GOOD WORK GUYS! THE E3 FOOTAGE OF KOTOR 2 IN ACTION MADE MY JAW DROP, SO I KNOW THE FINAL PRODUCT WILL AS WELL. MAY THE FORCE BE WITH YOU AND SERVE YOU WELL.
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