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When will the patch be released?
Parsalian replied to Morrydwen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What can we expect in terms of raising the difficulty of the game? And will those changes affect current games? Im in 20h already, playing on veteran with no level scalling, and combat is so easy I dont even use my main character skills, just let the AI do the job. But Im sure I will not start another game just for the difficulty...
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Attacking Merchant ships
Parsalian replied to Parsalian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I attacked more merchant ships (without affiliation) and I still dont see any penalties. My conclusion is that Merchat ships are a good way to make money if you are not role playing a good character.
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Attacking Merchant ships
There's some kind of reputation penalty for attacking merchant ships? Or maybe some negative effect with my companions? I just did an attack and didnt notice any penalties, but before I start doing it more frequently, I want know if there's some kind of problem in being an "evil pirate".
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Parsalian started following What was your ending and how did you get it?
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"I shall be calm as a quiet sea" - Companions repetitive phrases
Maybe Im unlucky, but I always hear the same companions. Kana and Eder are the most vocal, Grieving, hiravias and Aloth never talk. What is kind of weird, specially for Aloth who looks like a very flamboyant character.
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"I shall be calm as a quiet sea" - Companions repetitive phrases
I think that Obsidian did an awosome job writing the companions. But I would love to hear more random phrases from them. Kana's "I shall be calm as a quiet sea" has already become unbeareble to me.
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The combat system is terrible...
I only agree with the view problem. Sometimes the fight is happening beneath doors or trees and its very hard to see. Also, I think that even kwoning that fighters and other classes can engage more than one enemy, some kind of aggro skill would be welcome. Enemies usually keep attacking the char they attacked first until one of them died, we should have a way to change this.
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1.03: Hotfix for Problem with Adventurer Hall Companions
Thank you, kind obsidian sir.
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Monk - How to equip unarmed + weapon?
Hmm...sad. Thanks.
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Monk - How to equip unarmed + weapon?
This is probably a silly question, but how to equip my fist? When I place an offhand wepon my fist disappear and, in combat, my character only attacks with the offhand weapon never punching. I want to use an offhand weapon with draining life.
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Stronghold Major adventures 1 rounds = 1 day?
Thats pretty confusing...theres an explanation somewhere of why they decide to implement such weird system?
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Stronghold Major adventures 1 rounds = 1 day?
I dont get the time displayed showing the time my companion will be away...1 round = 1 day? I dont think so, because I already slept twice and the 8 rounds need for my first Major Adventure didnt go down. can someone please clarify this for me?
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Have i made a mistake going Monk?
Well, first off, if you want to be tankish, you have to take tankish stats - preception and resolve. And yes, inteligence is least usefull talent on monk But, from what I understood high Per and Res increases deflection, and you, as a monk, want to get hit. So, its not better have high Con and be a meat shield?
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Have i made a mistake going Monk?
Im playing on hard as a Cypher right now, but Im already planing play a Monk in PoTD. So, probably I want a tank'sh build, can someone help me? Im trying to figure out if I dump Int or not. Also, Im trying to convince myself of just forget the "dialogue attributes" and max Mig, Con and dex. Something like Might 18, Con 18, Dex 18, Per 10 Int 6, Resolve 8. Will this work?
- Monk build - Int as a dump stat?
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Ogre druid spell posssibly bugged
The Ogre Druids on the lvl 3 of the Endless Paths can cast a spell called Insect Infestation (or something like that) that creates a cloud of insects around the party that does damage over time. This cloud never dissipates! Even after killing the druid, resting or changing the map...