I literally heard about this game for the first time yesterday! I'm extremely late to the party but it looks like I made it just in time. What luck, right? Planescape:Torment is my absolute favorite game of all time and my heart melted as my head exploded when I saw that this game has been developed. After cleaning up the mess I made and an emergency overnight heart transplant, I quickly absorbed as much of the lore as I could so I could start thinking about my first character.
This is what really grabs me to start:
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Name: Inkka
Race: Hearth Orlan
Culture: The White that Wends? (I just like that section's starting gear the best)
Class: Cipher
Background: Explorer
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Raised by a single father who was a lore-seeking explorer, Inkka and he spent their years together traveling while treasure and knowledge hunting. He taught her the ways of nomadic survival in some of the harshest regions of Eora and the importance of preserving information for either scholarly or profitable reasons. As an opportunist, his moral compass helped shape her own into learning how to live in-the-moment while having little concern for the consequences of her actions. Her father saw in her early on the kind of talent and abilities she possessed to be able to manipulate souls and minds and encouraged it's development. He used these skills to their benefit whenever dealing or trading with other races.
Recently, due to illness, her father passed away and entrusted his life's work to her. With pride, she took up his mantle and continues to seek out new places and new information to record in the tome he had carried around ever since he started his own adventuring.
Utilizing the reputation of her race to avoid unnecessary conflicts, living the nomadic lifestyle as a lone female has never been an issue for her. Generally good-willed and sympathetic toward others, when the chips fall she will choose the course of action that will benefit herself the most. Due to long stretches of having to go without "niceties" for the sake of survival during her childhood, Inkka has developed the propensity for hedonism. Whenever she sees something “shiny” she must indulge.
Young, resilient and precocious, Inkka does not yet realize the full extent of her talents and abilities. Set upon the wandering path of discovery, though, she may just end up one day finding enlightenment … or at the very least, the finest eats and drinks the land has to offer.
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At least this is the basic idea so far. Subject to change, of course, after learning more about the lore. Apologies if I've already strayed from acceptable ideas that would fit within the game, even though I know most of this is just a character motivation and behavior model for my own reference.