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molloy

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About molloy

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  1. You forgot a quite obvious 4th theory: influence of poll so far Knowing how your favorite option is doing can certainly manipulate your behaviour. It could convince you to vote at all, you could not vote for options you would have voted for if they weren't higher than your favorite option, and so on. My theory for Quest-Xp going down is actually that combat xp supporters stopped voting for that, just to change the balance further in it's favor. Your theory is just a self fulfilling prophecy for your self. Don't drag the rest of us through the mud because of how you voted. I can tell you right now that the most vocal Combat XP supporters all voted quest XP too.. (Some of them haven't voted yet.. I mean the ones who have already) Where do you get your information about how I voted? As a matter of fact: I didn't vote at all. Although I find (kind of) all xp sources justifiable, such a vote could be misunderstood as actually demanding all xp sources - which I don't. I would have picked the 'whatever Obsidian decides' option. Not because I think that would be best, but because it't their game and therefore their decision. Nevertheless, I think no quest xp is not justifiable if there is lock pick xp. But the poll wasn't about dependencies. I don't care how you voted.. I just don't want you spewing crap all over the thread. You just accused us of fudging numbers because we want Quest XP to lose against Combat XP. Combat XPer's want both of them in the game.. Just like the IE games had. "...spewing crap all over the thread"? Wow! I merely pointed out a very well known confounder of polls and I did that once.
  2. First I have to admit that I had (and have) my doubts about the no-kill-xp strategy, but still have settled now for trying it out. Doing creative work is not about giving people what they want, it's about developing new ideas. People want what they know and what they're used to. If only these needs are satisfied nothing new will ever happen and we will never know if maybe one of these new ideas is actually an improvement.
  3. So the answer to the question why I would spend XP on things other than character development is that I actually can't? In comparison to PoE I would say, this system isn't actually that different. PoE already has objective XP that, if you accumulate enough of them, get converted into a level-up, which can be spend for character development stuff. New would be that extra pool for special actions. But this isn't that different from collecting consumables, although a bit more versatile.
  4. You forgot a quite obvious 4th theory: influence of poll so far Knowing how your favorite option is doing can certainly manipulate your behaviour. It could convince you to vote at all, you could not vote for options you would have voted for if they weren't higher than your favorite option, and so on. My theory for Quest-Xp going down is actually that combat xp supporters stopped voting for that, just to change the balance further in it's favor. Your theory is just a self fulfilling prophecy for your self. Don't drag the rest of us through the mud because of how you voted. I can tell you right now that the most vocal Combat XP supporters all voted quest XP too.. (Some of them haven't voted yet.. I mean the ones who have already) Where do you get your information about how I voted? As a matter of fact: I didn't vote at all. Although I find (kind of) all xp sources justifiable, such a vote could be misunderstood as actually demanding all xp sources - which I don't. I would have picked the 'whatever Obsidian decides' option. Not because I think that would be best, but because it't their game and therefore their decision. Nevertheless, I think no quest xp is not justifiable if there is lock pick xp. But the poll wasn't about dependencies.
  5. It might cause problems if the path is completely blocked by a trap or if you wanna intentionally set it of (as was already said). The real problem in the IE-games was for me how long pauses between trap checks and walking speed worked together to my disadvantage. How does that play out in the beta?
  6. You forgot a quite obvious 4th theory: influence of poll so far Knowing how your favorite option is doing can certainly manipulate your behaviour. It could convince you to vote at all, you could not vote for options you would have voted for if they weren't higher than your favorite option, and so on. My theory for Quest-Xp going down is actually that combat xp supporters stopped voting for that, just to change the balance further in it's favor.
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