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JosieNutter

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  1. I like the idea of non-linear story line(s), but you kind of need a small horde of decent designer-writers collaborating to pull it off properly (unless you have a few rockstars with poor life-work balance). Most publishers will not see the ROI in that sort of thing, and most smaller indie teams will need to spend that time on other tasks.
  2. I would think that most fans of the games that helped inspire this one wouldn't be too put off by partial VO. Unless the voice actor is amazing, I'd rather leave VO up to my own imagination a lot of the time, anyway.
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