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Hequbahh

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Everything posted by Hequbahh

  1. HK 47 Im definitely as sarcastic as him I even use his voice intonation when arguing with ppl :ph34r:
  2. I almost forgot: on Dxun, when you meet Kelborn, I think, when he tells you not to touch 'that detonator', and when you reply: " You mean this button here? [press the button]" KABOOM!!! (w00t) And, ofcourse, HK replies somethig funny... Isn't it sweet? :">
  3. HK 47 talking about love, definitely. Both in K1 and K2 HK47 is the most hillarious personality.
  4. Well, no. It might seem that way, I suppose. I appreciate the thoughts and ideas that went into this game's storyline and I do at least slightly prefer this game's storyline to the original's because I think it'll stick with me more (mainly due to its complexity). I'm more quick to defend this game during debates and whatnot than I am to defend the original, however, simply because the original already has enough people defending it. Heck, usually the ones "defending" the original are doing so by being the ones to start criticizing the sequel. But no, I enjoyed both games very much, quite possibly around the same level. I appreciated their differences, too. I just don't at all see how it hurt anything for the sequel to take a different (and fresh) approach in exploring the Star Wars universe and mythology, rather than simply reproducing the exact same sort of situation that the original offered. I'm also just getting so turned off by the generally-negative reaction complex stories in videogames always seem to run into nowadays and the fact that so many people constantly express that they would prefer another story about "the battle between good and evil", where the villains are clearly "evil" and whatnot. I'm really enjoying how a lot of videogames lately offer stories where the villains are morally ambiguous, are sympathetic and even relatable (in certain cases), and so on, where the lines of "good and evil" are more blurred. Yet, so many people who play those kinds of games seem to complain that the villains in question were "pointless and boring" because they didn't automatically "act badass and evil" or something. I don't understand why gamers just can't seem to handle some complexity now and again. <{POST_SNAPBACK}> I agree. The best villains are those you can't quite hate. One of my personal favorites is Von Glower in GK2. <{POST_SNAPBACK}> And that's why I love KotOR II : it actually makes you think about yourself, your own emotions and alignment. Border between real life and virtual life is blurred, which acquires great mental activity in order to understand and appreciate value of whole idea. But that's just my humble opinion
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