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Epiphany

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Everything posted by Epiphany

  1. No, I believe his comments on the PS3 price were the last outlandish claims he made.
  2. It's both. It requires the players ability to physically make contact (no more swinging through an enemy) - but then uses the characters ability to determine damage, and the various other stats. It's more complex then that, but in a simple way, the player is responsible for what attacks are made, and when you block. The characters abilities determine the outcome of those choices. Why? A RPG, is afterall, a roleplaying game. It at no point requires the player to be completely detatched from combat. The whole "I'm two inches away and swing a 5' sword and it passes directly through your body because I rolled a 15 instead of a 16+" is fairly lame...
  3. If it was mindlessly hitting the same button over and over with no worry of the consequences, then yes, it would reek of Diablo. But since combat is dependent of your ability to mix your attacks, be aware of what direction your pulling on the stick so you perform the proper attack for the situation, raising your shield when required, mixing power, quick, and normal attacks, and watching your fatigue, then it really goes beyond that of Diablo. Can you explain how it is bad?
  4. Twitch in the sense that you can't fight with your eyes closed anymore. You need to constantly be aware of what's going on, ready to block, ready to jump (not literally) in and hit, and then jump out. Stuff like that. Combat is much more intuative this time around. It's basically what everyone wanted when they complained about the combat in Morrowind. It's no longer boring after the first mudcrab fight.
  5. Oblivion - Fantastic, everything they've promised us - I loved how arrows were effected by physics. Archery will actually require skill to use. I got to mess around with the beginning stages of the game, got some weapons, saw the radiant AI in use with some rats, and then with some NPC's - it is in effect for everything. The rats actually ran from trouble (not from you, but from something else) - totally awsome. Framerate wasn't totally nailed down yet, there were a couple of times it dipped a bit, but the dev there told everyone that the framerate would be ironed out by launch. The graphics are incredible, the forest is so believable looking, especially when you see it in real time. The way the trees sway. The combat, while not revolutionary, was vastly superior than in Morrowind, and pretty much every other FPRPG game out there. You have more attack options, and the combat is more "twitch" style, when you having to block on your own and striking when the time is right. Hitting an opponent while they block leaves you open to being pummeled. Kameo - Brilliant looking. Not really my type of game though. It plays similar to an adventure game, like Fable or something. There were like 2 or 3 different elemental forms you could play with there - but since it wasn't my type of game, I didn't spend a lot of time with it. Condemned - The sleeper hit of this first wave of launch titles for next-gen. The engine is incredible, the combat is very realistic, as are the graphics, sounds, and gameplay itself. Some people may not like the crime invesigative tone to the game, but it's really cool. The guy you play is scared of the dark, and a lot of the game puts you in intense situations. It was far too loud to hear all the creepy noises, but there occasions where a guy would just jump out from around a corner and start beating on you. The game itself is, again, very realistic, but it did take it a little too far, IMO. You can only carry one weapon at a time, whether it's a gun, or a crowbar. Improvised weapons are there, so you can pull a pipe off the wall and start beating someone with it if you need to. Guns have limited ammo, and some guns you pick up may only have 1-2 shots in them. Plus, with the melee wepaons, you can block. Texture work was very impressive - game totally shocked me. It went from "I don't really care about this game" to a "must buy this game the day it comes out". It was so impressive, I'm glad it's a multiplatform release, so people that aren't getting a X360 can have the chance to play this game. Project Gotham Racing 3 - I'm not a big racing game fan, but this game sort of changed that for me. The graphics are so life-like from inside the car that you actually feel you're there. With a force-feedback wheel, this could be a full on racing simulator. Again, graphics were phenomenal, gameplay was fun, still not a fan of the "kudos" system of PGR though so I'll pass on the title, but future racing games, if they adopt this ultra realistic visual style, could really be fun. Perfect Dark Zero - Unimpressive. Too much hype by Rare fanboys about how perfect the game would be. The graphics are nice, the bump mapping was cool, but everything else was bland. The gameplay was good though, fans of the N64 game were loving all the various weapons. I'm sure the online play will be fun though, with the big servers and whatnot. Didn't spend a lot of time with the game, since I didn't care for it that much, nor was I looking foward to it. Call of Duty 2 - WOW. This game was brilliant. The dev said they were using all three cores - one for graphics processing with the GPU, one for AI, and one for effects and physics. It showed. The game was butter smooth, and intense. The AI was great, especially for a shooter. I don't like FPS all that much, I do play a few from time to time. This one, I'll definately rent, and go from there. War games are stale to me now, there's been too many of them, and quite frankly, I've had enough. I really wish these guys would get a little more innovative with their products. But, for a war game, and for a shooter, it's the best one out there, and one of the best FPS ever, in my opinion. NBA Live 06 - Sucked. Animations were lame, the controls were horrible. It was a typical EA product, if you ask me. I spent all of 10 minutes fumbling around the court, watching the player not do what I wanted. It was awful. Need for Speed - Dull. Had I played this before PGR3, I might have felt different. But it's just too tedious. Framerate was laughable, the game was hard to watch, since it was so choppy. Classic EA crap, if you ask me. Dead of Alive 4 - People seemed to be having fun. I don't like fighting games, but I did watch some people play it. They were having a blast. The graphics looked nice, but nothing leaps and bounds above what Team Ninja did on the Xbox. I think he started on the game too early. His (Itagki) art style just doesn't seem to lend itself to next-gen yet. All the characters look the same as previous generations, just cleaner. Hair and cloth physics were better, the backgrounds were lifelike, but the models themselves still looked the same. In some cases, without the stunning backgrounds, Ninja Gaiden Black looked better. Sorry, I didn't play Gears of War, I listed that by mistake. Fingers got ahead of my mind.
  6. Instead of harping on me, read my responses. You'll notice I've played the 360 at DigitalLife in NYC - games I specifically spent time with: Oblivion Gears of War Kameo Perfect Dark Zero Condemned Need for Speed NBA 06 Call of Duty 2 Dead or Alive 4 Project Gotham Racing 3
  7. Yay for you, since you obviously can't follow threads.
  8. Previous post, sherlock - the discussion was on PC's - personal computers - but hey, if it's the only way for you all to actually discredit what I say, then it only proves me right. You disagree for spite, rather than knowledge. Makes it even more commical.
  9. And I thought you were smart, but I guess we get suprised on a daily basis around here.
  10. In the other thread he states that consoles aren't computers. That one was priceless. <{POST_SNAPBACK}> So is your lack of attention to the entire scope of the thread, which I specifically used "PC" in the previous post. But hey, whatever makes your lack of substance comment have weight!!
  11. Again, you failing the rembmer stuff. Selective memory = bad. Wasn't one thread, and since they weren't negative, and very technically oriented, they went ignored on this forum. Custom GPU = built from the ground up with the console in mind Modified GPU = existing architecture with a few tweaks to work on a console Gamecube GPU = custom X360 GPU = custom PS3 GPU = modified Xbox GPU = modified No, you're the one that discredited the X360 GPU based off of your friends experience with "Project Zero" - whatever that is. No, we (you) were discussing some "Project Zero" game - you specifically called that game out, to discredit the X360 GPU. Oh, and yeah, I had my hands on a 360 - you know, there was like, this cool event in NYC just last week. Last I heard, Spring 06 is a release date. But hey, I guess since you keep stumbling over your own ignorance you have to be pedantic on wording. After all, Oblivion has had a "holiday 05" release date for a while now, but hey, it's NOT A DATE!!!! /sarcasm street date / release date You did, when you said "the entire swedish gaming press that was there" - then you listed stuff like PCGamer and whatnot, then said you were a small group. One can easily draw a conclusion that most/all the press that was there. This was, of course, followed by "worrying on the "Project Zero" game - which was directly used to discredit the X360 GPU. But who cares anymore. You've proven your ignorance on the subject, and I'm finished. Bye
  12. Unless the industry is the borg and Nvidia is the hive cluster and everything regarding the industry is singluar, then yeah, it pretty much does matter.
  13. A console isn't a computer, regardless of what people think, Hades_One.
  14. Yet, as always, you willingly forget the threads where I posted cool information on the PS3/Cell. Selective memories rocks. Yeah, it's as custom as the Xbox GPU - translation - it's Nvidia custom which means different clock cycle, console instruction sets. But you've dismissed the X360 GPU because of your friends impressions with "Project Zero". Whatever that is... lol many other sources as well You're the genius that discredited the X360 GPU because of "Project Zero" - so I picked the only avaliable gameplay for the PS3 that's been released to gage the power of the PS3. You act foolish, I'll act foolish. Yeah, the whole Sony claiming "Spring 2006" never happened... Yet all hands-on previews of games have been glowing, minus the silliness of Perfect Dark Zero. That game is hype gone wrong, everything else people have enjoyed, by a great deal. But hey, the Swedish press hated it, so the console must suck! NONONONONONONONONONONO!
  15. No. <{POST_SNAPBACK}> Sorry, you have to be a functional member of society, and in paticular, the topic of these threads in order for your opinions to matter. Sadly, your comments are mostly 1-5 word responses of ignorance that add to nothing except your post count. Please do your "+1's" elsewhere. edit: typos
  16. If you had any intelligence of your own, you'd realize that shared memory was one of the many factors that allowed the Xbox to perform the way it did, versus a PC with higher specs. 64 of shared is simply a better choice vs 32 video and 32 system. Of course, it must be a horrible idea, since developers love the freedom it provides, and the fact it's a proven formula for success in a closed system environment. But hey, I'm retarded, so **** off.
  17. That was my bad, it was a typo and getting Nvidia's model numbers mixed up. The RSX is essentially an overclocked 7800 - nothing new, nothing custom. The fact it's a 7800 proves it will, and has already appeared elsewhere. Just because they write a couple of additional instructions so it can communicate with cell does not mean it's a custom GPU. It's no different than the Xbox GPU - which was just a slightly modified PC GPU, with a few additional instructions and a different clock cycle. BIG DEAL. MS mantra, IBM tech mantra, and pretty much the mantra of everyone that understands the underlying aspects of both processors. here - when they say "NVIDIA stated that they will eventually do a unified shader GPU, but before then there are a number of other GPU enhancements that they are looking to implement." - and - "From NVIDIA's standpoint, a unified shader architecture offers higher peak performance (e.g. all pixel instructions, or all vertex instructions) but getting good performance in more balanced scenarios is more difficult. The other issue is that the instruction mix for pixel and vertex shaders are very different, so the optimal functional units required for each are going to be different. The final issue is that a unified shader architecture, from NVIDIA's standpoint, requires a much more complex design, which will in turn increase die area." - after saying they already made a USA model - the whole die comment was blown out of the water after Nvidia had this conversation, when ATi announced their die yields on Xenos were much lower. Your friends opinion vs everyone else in the industry talking about how brilliant Kameo, Oblivion, PGR3, N3, Condemned, Gears of War, etc... look. Yeah, your friend is spot in with his "Project Zero" impressions. Hey, lets judge the PS3 by this game shot! This is the only known game with actual screen shots of gameplay itself. By your standards, since one X360 game didn't live up to your friends standards, then the PS3 has a dismal future as a Playstation 2.1 - since this shot of ingame, playable footage is pure and utter crap. I WIN!
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