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Obireel Y Doncha

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Everything posted by Obireel Y Doncha

  1. I dunno, I'm pretty sure I multiplied at the end and beginning of the equation like Buck333 and that it worked. I'd guess there's a problem with some of the discs that shipped out.
  2. Wow! Somebody in here who doesn't hate KOTOR or me for saying I liked it a lot! I wouldn't say 2 blew 1 outta the water (yeah, l'il nitpickers, I'm a Bioware fanboy too), but I think it was a good step forward. Both games are, IMO, better than most if not all of the movies so far and I think Obsidian did a good job responding to KOTOR user comments in making 2 an improvement over 1 in most respects. I didn't get much mileage outta the Lab Station playing in "Normal" mode, but I used the workbench a lot and really liked the expanded opportunities to upgrade equipment and gear and make the upgrades. I liked the expanded roster of weapons, equipment, armor and robes. I found myself switching out gear a lot to face different situations in the game, one of the things us ol' KOTOR fans called for. I realize it upset some poeple no end, but I actually liked that much of the old armor and gear from KOTOR was still here. It seems to kinda make sense since only five years had passed. I coulda got by with fewer NPCs in the team. In KOTOR I felt like you (the player, not The Exile) got to know your crew better, maybe cuz KOTOR was (or seemed) longer and maybe cuz in KOTOR2 so much of your time is dominated by Kreia. On my second pass through I'm seeing a bunch more dialog options open up, so I might be mistaken here. Not to rag about Kreia. The role she played in the game, as The Exiles teacher and someone to explain (the developers' read on) The Force was maybe the single best part of the game. On "Normal" setting and having played KOTOR umpteen times, the game is easy to beat with little more than Force Wave, the inventory screen and a bunch a med pacs. Even on "Difficult" a lot of the game has been a cakewalk, but there have been some really tough fights. At least one of them I was able to win only be taking advantage of enemy AI. On Telos when you're raiding the mercenary camp it took every med pac and stim I had to beat the first four defenders but then I was able to rush by the other six soldiers on the ground and up the ramp to take out the two mercs up on the platform. From there you could take your sweet time creeping down to pick off the remaining mercs piecemeal. (I think the game must assign enemies to "rooms" they will not leave unless they're in pursuit, and all these guys were set at "ranged" so there was very little in the way of pursuit) If that field was divided up into rooms graphically it wouldn't have been so glaring, but when you can clearly see your enemy who can clearly see you, their failure to rush the platform en masse seemed kinda faky.
  3. I wanted to stop reading here, because at this point I knew you were clueless... but I forced myself to continue until I read the following Which truely made me realize you had no idea what you were talking about. <{POST_SNAPBACK}> Maybe your XBox needs replacing. I only crashed once. Sorry 'bout your luck.
  4. that just happened to be coincidence. thats the only incident where looting someones appartment will bring their wrath. (that i can recall). <{POST_SNAPBACK}> There are no coincidences
  5. One man's "recycled garbage" is another man's "continuity," I guess. It's only four or five years later; a lot of that stuff would still be in use and in production.
  6. I went from Sentinel to Jedi Master and didn't notice much difference. I still accumulate skills at a pretty good rate and seem to be getting a few more Force powers
  7. I voted for Mira, as the one I'd most wanna meet, but I could easily have voted for Atton (good story and character) or Kreia for her work as your main adviser and her role as Darkside apologist, explaining dark side motivations in a way that almost makes them sound morally defensible.
  8. I know a lot of you have been in here longerand are through priasing KOTOR2, but I finally stated playing KOTOR2 last week and wanted to get in my two cents. Obisidian's done a great job building the great foundation Bioware laid with KOTOR. More subtlety in light side/dark side choices, NPC development, the expanded workbench is a great touch, expanded robes selection, I could go on. But I won't. Just a small example: While I play strictly lightsided, early on during my MOTOR career I'd often ransack empty apartments in Taris for gear. I thought it was weird you don't get Darkside points for theft. As I got better at the game I stopped burglarizing and rationalized my earlier thefts as a necessity as I learned the game. So in KOTOR2 I hit the residential section of The Citadel and see an untended footlocker in the first apartment I walk into. "Welllll, I am just learning the game," I rationalized as I opened the locker, "and in game terms, this really isn't a Darkside act." But then some guy rushed into the apartment yelling: "Hey! What do you think you're doing! You can just let yourself into my apartment and take what you want!" I lost it, and I realized that Obsidian was taking this job very seriously.
  9. Epiphany's list is good except, I think, for this item. Melee focus doesn't help with lightsabers (when i was in this discussion months ago, the rationale was that melee weapons are altogether different instruments in that they have weighty physical blades, whereas lightsabers have weightless light blades.)
  10. Very plausable. There probably IS more to it, but that's part of it, based on some of the pre-release stuff I've read (poke around Bioware's KOTOR boards; this stuff is discussed extensively). It says he took part in the Mandalorian Wars and it says he was exiled. It doesn't say he was exiled CUZ he took part in the Mandalorian Wars, but I'm pretty sure that's what they were getting at.
  11. I agree with a lot of what you're saying, but think some of the things you discount as useless are simply things you didn't use much. After playing KOTOR umpteen times, most fighting skills are pretty useless to my PC, and I make a lot of use of skills like [REPAIR] and non-offensive feats like [GEARHEAD]. Awareness: Right, mostly only handy for avoiding stepping on mines. I'd like to see some opponents [sTEALTH] up on you, especially some of the bosses. It would make for some cool animations, some added suspense and make high Awareness much more attractive than it is now. I'd always use Mission to gather mines, too, but then I'd use her to plant them before a battle. No, they don't dismember victims like a good mine oughta, but they softened up most, killed quite a few. They should be more deadly. Demolitions: Wholly agree. Computer Use: I don't have anything against spikes. I could see where there might be other systems for hacking systems, but I don't see any great need to change either. I usually give my PC high computer skills and I still go through a lot of spikes for poisoning and electrocuting enemies and other alternatives to slashing my way through a room. Stealth: I almost never play the PC as a Scoundrel any more, in part because of the belt thing (there are so many really helpful belts around) and in part becuz it's kinda redundant with Mission on board. It was sometimes fun to go in with an all-stealth team of Juhani, Mission and a scoundrel PC, but I kinda don't like playing the whole game as a scoundrel any more. I agree the stealth belt should go and that ability should be triggered some other way. Repair: Like Computer Use, repair can get you out of a lot of fights. I like it but, yer right, the expanded workbench options will make it even better. Persuade: I like to finish all the Lightside quests which is tough for me to do on Taris without a decent persuade skill. I think LS and DS people should use [PERSUADE] in different ways. LS players should be able to use [PERSUADE] to honestly talk someone into something the advances their interests or the greater good. DSers should use [PERSUADE] to B.S. people into doing something that advances the player's interests over the interests of the victim. As it is, a lot of the persuasion dialog options just sound like B.S. ("I hot young Cathar like you!?! Sure they'll want you back!") Security: I agree. In some situations (down in the tombs) you can probably get away with slashing doors open with a 'saber or blade. When you're standing in an apartment complex, bashing doors open should bring the security guards running. Or some guard watching the security cameras should have a chance to overload a nearby power conduit and toast you. Treat Injury: Opposite. I actually consider Force Cure/Heal to be useless. You can use [Treat Injury] from the inventory menu, saving you the combat round you'd waste pausing to Force Heal. I usually make sure one of my Jedi NPCs has cure/heal cuz it saves time amd medpacs AFTER the fight to have them heal everyone up, but my PC never bothers with it. I do feel like using medpacs from the inventory menu is kinda like cheating, as it seems Bioware's intention was that you should have to pause to heal up. This could be remedied by making some sort of medpac utility belt or something that you load with medpacs and stimulants. Then you could set it to dispense a medpac each time your health falls so many points, an advance medpac if it falls even farther, etc. Iy'd also be nice to be able to set it to feed you adrenal stimulants based on settings you give it. To do this you would have to switch from the group inventory list to individual inventory lists for each party member, but I'd be cool with that. Finally, I'd agree that it would be beter to have the existing skills fine-tuned and opportunities to use them increased over adding more skills.
  12. Amen! I don't just want some cameo, I want to be able to get them back in my party.
  13. The player character took part in the Mandalorian Wars -- which the Jedi Council did not want to get involved in. I'm pretty sure that's why the player character was exiled.
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