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roguelike

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Everything posted by roguelike

  1. Inderdiction and all its variations seem to be working fine for me both on a new priest and on the default priest. Is this happening to you on all the priests you create or just that one?
  2. What. Everything I ever knew was a lie.
  3. If you try to craft, say, 12 of something and you don't have the materials, the info box that pops up will inform you that you don't have the materials to craft 6 of those things. The success message doesn't even bother giving a number, which is weird too.
  4. Most modals aren't exclusive, you can have more than one up at a time. It's kind of arbitrary which ones you can't, but most of them you can.
  5. I don't think that Paladin has Cautious Attack activated. And if that's from v480 and out of combat it's not applying the faith and conviction bonus either. And at high deflection values, those 30 points are going to worth like 90-150% additional survivability.
  6. The arquebus is the best, although the blunderbuss can also be good. They are the only two ranged weapons worth using now for most builds. Penetrating shot isn't great if you aren't using a blunderbuss because you're spending a talent that could have gone to improving your damage in other ways on making your weapon do slightly more damage than an arquebus against enemies with 7 DR or less and a whole lot less damage than an arquebus against enemies with more than 7 DR. This analysis is somewhat complicated by the fact that arquebuses do very little damage with increased attack speed, so Sensuki was wondering if you could pump Dex enough to take advantage of the larger gains from attack speed that bows have. The answer seems to be that you can do a lot more damage against low DR enemies, but are still hosed against high DR enemies. Unfortunately for bows, the blunderbuss has these exact same properties and is better in almost all situations. It's hard to show changes like that nicely on a chart. Just to pick an arbitrary point, most weapons need about a 50% damage increase to do the same damage as an arquebus against enemies with 8 DR. A more useful graph might be the number of times that DR gets applied in a given period (basically the inverse of attack speed), which is roughly how quickly a weapon goes from being 'good' to 'bad' as DR increases. Blunderbusses have an increidbly sharp dropoff since they fire 8 projectiles, hunting bows attack 4 times for every 1 time that an arquebus so they fall off quickly too. Everything else falls into this mediocre middle ground where they have fairly sharp decline as DR increases but not enough damage to deal decent damage to low DR enemies.
  7. Soul Mirror is poorly phrased, but I think what it actually does is reflect 50% of missed shots, so it doesn't really add to tankiness (except in the sense that ranged characters die faster).
  8. Are you sure it still works that way? The combat log doesn't indicate they're taking any less damage and it's seems difficult to tell just looking at the numbers if they're taking less damage. Some damage, like DoTs is definitely not being mitigated. Wounds seem to come at 1 per every 10 damage, rounded down.
  9. I haven't played around with monks much, can you explain how monks are more durable against raw damage than fighters (which have healing) and paladins (which have healing and more all defense)? Other than their slightly larger health pool, I don't really see any advantages.
  10. The obvious solution is just to keep cranking up the accuracy bonus until the style becomes good.
  11. I'm not sure the graph is really sturdy enough to survive probing all the generalizations. Not just accuracy, but attack speed is going to be better than it's represented here since it will tend to multiply any +damage modifiers, higher rate of fire weapons will have less overkill and tend to be better against multiple enemies, higher damage weapons will tend to be better than represented since every fight starts with a free shot, actual arquebus/blunderbuss users are probably going to be carrying two and will switch for even more burst damage, as weapon enchantments become available, the expected ACC-DEF is going to change... For the majority of non-blunderbuss cases though, penetrating shot just doesn't seem that compelling. If I were just eyeballing solutions, really hunting bows probably need to have the 1% more real attacks per 1% attack speed gain that dual weapons get instead of the .67% more real attacks per 1% attack gain that most things get.
  12. Yeah that's based on ACC-DEF = 0. As accuracy increases, I think arquebuses just become better and better since their accuracy penalty is worth less and less. I guess eventually the crit penalty catches up with them, but my guess is that takes a long time to become significant, +40 accuracy or something. The curve on the other side is a little more complex since arquebuses deal amazing graze damage thanks to high base damage and penetration, but the accuracy penalty becomes more and more significant. I'd still guess that things don't really change until around -30 accuracy or something, but I'm not really sure.
  13. I'm too lazy to fill in 20 dex blunderbuss, but just imagine a slightly longer bar.
  14. Hunting bows seem to be the biggest winners from 20 dex, they go from something like +20% damage against 5 DR over an arquebus to +35%. At 10 DR they go from doing -33% compared to a arquebus to -25%. Breakeven happens at 8 DR instead of 7 DR. If I didn't know any better, I would say it's not exactly terrible. +35% damage for one talent seems pretty good. But there's too much stuff that benefits from alpha striking and stacking damage multipliers to make me not suspicious. And yeah, wearing armor completely crushes everything that isn't an arquebus because its reload time is so long compared to its recovery.
  15. Today's public service announcement reminds everyone* not to take penetrating shot. Penetrating Shot: A talent that makes your weapon about as good as an arquebus, unless the enemy has more than 5 DR, in which case it quickly becomes much worse. *Exceptions include people who use blunderbusses or may use blunderbusses and people who have some preexisting reason to benefit from faster weapons. Consult your doctor before taking penetrating shot.
  16. Bears seem to be getting +15 accuracy over other similarly leveled beasts like lions, boars, and antelopes. Which is awesome, because that means in the world of PoE that the only thing more accurate than a bear are ogres and dragons.
  17. Yeah, accuracy seems to be mostly race + 3/level, just like for player characters. So lions and wolves, both level 5 beasts, have the same accuracy, and a level 6 spider has 6 more accuracy than a level 4 spider. Level 8 Adra beetles have 15 more accuracy than level 3 wood beetles. Except bears seem to have a +15 bonus over other beasts. Because bears.
  18. That's not really how accuracy scaling works. Bears are level 5 creatures listed with 73 accuracy in bestiary and elder bears have 12 more accuracy on top of that. For comparison the level 8 adra beetle has 61 and the level 9 menpwrga (is that really a creature name? really?) has 64. It's far more likely that with levels and party abilities my tank's deflection is going to outscale enemy accuracy. Armor of course is another issue. There's a dragon in the files that hits for something like: So obviously DR from armor is going need to get pretty crazy for it to be effective in the end game.
  19. You can definitely be engaged by two enemies and not flanked, I think it happens when engagement angles are greater than 90 degrees or something. Flanking is kinda buggy anyway. Yeah, the whole point is that fight is the 'shreds melee' fight because the enemies have high accuracy and damage. Against enemies with either lower accuracy or lower damage the scaling on defense kicks in and you become really tough, not 'needs a healer and cc' tough.
  20. Yeah, attack speed is a % increase based on your weapon attack animation that reduces both your attack animation time and your recovery animation time. Dex is only benefitting attack/recovery speed and gunner is only benefiting reload speed. I think the current attack speeds look like this: The melee speeds are confirmed by Josh I think, but the ranged weapons and spells are derived and may be wrong. Crossbow reload speed in particular I'm not sure if it's 285 or 290 or 295. I'm bad at counting frames. Also dual swords seem to have a bug that makes them lose a frame or two at odd times, they clearly fall out of sync with single dagger though if you watch long enough.
  21. Yeah, I don't think tanks are required at all, but in terms of elevating a team from mediocre/poor to capable of beating difficult fights, I think they do better at the moment than any other class. Which is what I need since I'd like to play through the campaign with the story companions but I have no confidence that they are going to be fit for battle at all. This fight is kind of the worst case for armor since all the enemies are bears and ogres, but being naked does seem pretty great if you're not a tank/paladin/chanter. I'm not sure how many level 6 ogre boss fights folks think a five man level 4 team that includes the bb characters should be able to beat in a day, but I'm pretty happy with one. I do think it's possible that if my single target damage dealers were not some guy with a crossbow and some orlan with a arquebus that she found somewhere but doesn't know how to use, things might have died a little quicker and allowed me to use less spells. But you go to war with the party you've got, not the one you wish you had (unless you spend 1250 coppers at the inn to hire them).
  22. Here is a handy chart to help folks remember how much attack speed, attack speed is worth.
  23. Eh, I think they're still basically the same. They both gained some reload time and lost a few points of damage, but they're still by and far the best ranged weapons. The real loser is every other ranged weapon which there's still no reason to pick (except the blunderbuss, which I don't have the stats of, but I think is still good if built for). For some reason the crossbow ate a reload nerf. Wands and pistols also lost their one-handed bonus that they were never supposed to have in the first place but I thought was cool.
  24. All this arguing about Josh Sawyer is distracting from the real issue, which is that some people still don't understand how good tanks are. Here's a video of fighting the ogre on Path of the Damned with a level 4 BB party. Now everyone can agree with me that tanks are awesome, even when the fights get tough.
  25. This or a similar bug happens with escape too. Happened to my rogue when I used escape while being chased by the fire projectiles that the little dragons shoot.
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