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Kargos

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  1. I like the second option. Seems to fit the best with the size of the party that they are aiming for, as well as allowing to switch in new companions when we run into them without having to wonder where we dropped our former one off if they are needed again.
  2. I can understand why some folks don't want guns included, and good points have been made, as it does dilute that pure high fantasy feeling that was in the IE games. I personally like their inclusion however, as I can see them adding more tactical options to combat. Jumping into the fray with a sword and pistol and saving that one shot that can turn the battle would definitely be cool to see in game. Also, it will be interesting to see how they fit into the lore and current times once we find out more about the setting, as a lot of how firearms themselves feel in the game will depend on how well they're written in.
  3. I definitely would like to see different weapons have varied stats and uses, as it gives a party more options in tackling different combat situations.
  4. Classes based directly on the lore and setting of the area that we'll be adventuring around in would be interesting to see, but could limit character customization depending on how they are done. Generic classes with specializations to go into might be better to go with in that regard. If there's a Ranger class I'll be happy, since that's what I usually end up playing as.
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