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Overminty

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About Overminty

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  1. Going to piggy back on this issue to attach some more logs. Similar sorts of errors (null reference or bad memory addresses) as most of the others I've seen. So far these have happened to me whilst in combat and in dialogue. A preemptive thank you to all the qa and devs working on these issues at this time! Pillars of Eternity II - Crash Folders.zip
  2. Topic title says it all really. Following the advice of the friendly popup and attaching the folder created here. 2017-01-28_233602.zip
  3. So before and after the patch my Hiravias had 9 lvl1 spell casts presumably from the save/load bug. I haven't seen anything specific about it in the changelog so I thought I'd post it here. Anyone know if there are any workarounds/unofficial fixes for this? e: should have mentioned he's lvl 6 so should only have 5
  4. I'm not sure exactly what causes this but you might be able counteract it by exploiting another bug as I describe in this thread http://forums.obsidian.net/topic/73431-i-have-hiravias-with-14-lvl-1-druid-spellsrest-and-pallegina-with-abnormally-high-base-drs/?do=findComment&comment=1618227 WARNING: Do make a separate save before trying this as I haven't got around to fully testing it yet. e: Assuming of course that this is a bug and not intentional, but that would be strange.
  5. Fun fact! You can use this to "fix" Pallegina's negative DR I believe. Just do those steps only with her in her base armour and it should go back to 0. Haven't tested it yet though.
  6. Ok I think I've figured out how to reproduce the DR issue (and possibly the missing inventory one, which may have already been figured out elsewhere?), here are the steps I took to activate the bug. 1. Go to Brighthollow 2nd floor and dismiss everyone. 2. Quicksave and quickload. 3. Recruit everyone back again. Looking at their inventory afterwards it seemed that everything not equipped was gone and if their armour had a fine bonus that would become part of their base DR. Here's Sagani before/after: https://imgur.com/a/4ywK8 Think I should make this a new topic?
  7. There have been multiple posts across this forum about how the devs are aware of the most pressing bugs and that one of them decided to work over the weekend to create a fix. Your post was unnecessary, passive aggressive and childish.
  8. I would have though balancing is the purview of the designers while bug fixing that of the programmers but that's just my guess.
  9. Hey Astrocat I think there are a couple of threads you haven't posted those sentiments in already quit slacking
  10. I have a number companions with abnormal DRs now. I also saw Pallegina having a DR of -2 when I went back to an earlier save but I'm not sure that one is related to recruiting/dismissing because in that save I hadn't dismissed her. On the other hand I did have to dismiss someone to let her in, so maybe that still counts. No screenshot to hand but now her DR is even weirder. As well as having a base DR above 0, armour seems to increase it by more than the value listed on the armour. It doubles when you use the one she starts with! It's pretty benign as bugs go but it does make things less fun.
  11. Yep, same just happened to me although I think I was using the druid's hold animal spell (forget what it's called).
  12. May be a bug or may be intended behaviour that I disagree with. [issue] When a druid casts Twin Stones it appears to hit party members standing directly behind the direction the spell was cast in. [Expected] The stone should only hit targets in front of the casting druid.
  13. Try saving and reloading. It won't get rid of the blight but it might let you move it again.
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