What I'd like to see implemented in KOTOR 3:
INFLUENCE SYSTEM & CLASS UPGRADING
I'd like to see the influence system improved, both by adding in more spots to influence party members, and actually implement(if possible) multiple influence gains/losses per influence spot. Say, if you were to kill some merchant, 1 party member would voice their displeasure in your actions & you lose influence with them, while the other party member would embrace your actions and you'd gain influence with them.
I'd also enjoy seeing an altering to the final influence-to-Jedi system. What I mean by that is, keep the "NPC can become a Jedi" part of the system, but also add in new upgrade classes for characters, just in case players want become something else. And you would get to choose which direction their class change would go to. But make sure to make the NPC upgrades logically flow with their established characters. What I'm visioning would go something like:
1)Soldier- would upgrade into either a Ranger/Stormtrooper(ranged based) or a Blademaster(melee based), with bonus feats alligned for either choice. As a Jedi, if you chose to upgrade them into, they'd become either a Guardian or a Sentinel.
2)Scout- would upgrade into either a Bounty Hunter(ranged based) or a melee based class of appropriate name. As a Jedi, they'd be the ONLY NPC class that could become either a Sentinel, Consular or a Guardian.
3)Scoundrel- would upgrade into a Mercenary(ranged based) or a melee based class of appropriate name. As a Jedi, they'd become a Consular or a Sentinel.
4)Tech Specialist- would upgrade into a Sabouteur(melee based) or a Commando(ranged based) with bonus feats alligned both for either choice, and with new stealth based ones, since they could actually achieve their goals without anyone knowing. As a Jedi, they'd be the only NPC class that was locked into a single choice as a Sentinel.
5)Combat Droid- would upgrade into Assassin Droid(with extra weapon feats available, such as Weapon Specializations) & a new Targeting feat(say Targeting: Accuracy, Targeting: Crippling & Targeting: Pinpoint)
6)Expert Droid- would upgrade into Battle Droid(pretty much a Combat Droid, but with a new feat or stat(say, a +2 to CON & DEX) or 2 added in.
This would give players alot more flexibility in deciding what their NPC's would become, as well as have the benefit of upping replayability(some selections are obviously more Dark Side that others, and you'd want to see the ultimate paths for each character under each choice, hopefully).
CHARACTER EQUIP SCREEN
I like the format as it stands, but I'd like to see a small change to what is already implemented, with a new equipment slot: Back. With this new slot, I'd like to see these items included for equipping:
1)Backpacks: you could create a few different backpacks for the different classes, having
-1 that boosts Demolition, Awareness & DEX(usable for your Ranger/Stormtrooper & Commando builds
-1 that was a jetpack for a bounty hunter or a non-Guardian Jedi build(would basically grant a Force Jump to your character...it would require a feat learned to equip this)
-random stat/feat improving power packs for your droid characters
2)Capes: granted these would moreso be just for cosmetic purposes, but they'd be cool to have. If they needed to be balanced for functionality, they could do so by adding a -1 to your character's DEX. Otherwise, they'd serve in the same way that clothing does now(i.e. just cosmetic looks only, with no stat boosting).
UPGRADING EXISTING EQUIPMENT/NEW IDEAS
I wouldn't mind seeing helmets added in for headgear, both face covering & face exposed. And they could be tuned in the same way that existing headgear is now.
I'd also like to see a small change in robes. The graphical upgrade from the Jedi tunics into actual Jedi robes for KOTOR 2 was wonderful, but some players wished that they could raise & lower the robe hoods. What I'm suggesting is that you don't implement that cosmetic ability(except for possibly in a cut scene), but that you modify the existing robes looks. I'd do this with a 3-robe design:
1)Padawan robes-would return to the KOTOR 1 tunic appearance(stats could be kept as they currently are now)
2)Jedi Knight/Master/Dark Jedi/Baron Do Sage robes- these would retain the current KOTOR 2 appearance & stats
3)Sylvar's/Jolee's/Aleema Keto's/any other named robes- these special robes would all add a +1/+2 to WIS(in addition to whatever other stats they improved), and would all be redesigned to have the hoods up upon the character's heads
POSSIBLE RETURNING & PLAYABLE CHARACTERS
What I'd like to see as a returning playables list:
-HK-47
-T3-M4(face it, these 2 are the R2 & 3PO of this series)
-Mira(playable only if you're LS)
-Bralor(make is where Mandalore instructed him to accompany you to find Revan & Exile, or have it where he wants to study/find Reven & Exile after the "lessons" he's learned after the Mandalorian Wars & the loss in the Battle Circle)
-Mission Vao(we never learned her fate after KOTOR 1, and she wants to find Revan; playable only if you're LS)
-Zaalbar(playable only if you're LS)
-Hanharr(playable only if you're DS)
What I'd like to see as a returning non-playable, yet still interacting with you list:
-Admiral Carth Onasi
-Visas Marr(if there's a choice as to if the Exile was LS or DS, she would appear only if you choose LS,
)
-Mandalore
-Bastila Shen
-Bao-Dur
-Disciple
-Handmaiden(the last 4 being on the reformed Jedi Council on Coruscant)
THINGS JUST TO ADD A MORE "STAR WARS" FLAVOR
While both games have been great about putting you into the SW world, I wouldn't mind seeing:
1)a starfighter-to-starfighter dogfight(it's a staple of the Star Wars universe, and yet we've not gotten in with either previous game)
2)keep the dual party assult found in KOTOR 2
3)a truly massive ground battle(maybe added into #2), where we see ground vehicles/weaponry firing at background ground troops, as well as snubfighters/airspeeders in dogfights in the background skies(something ala the Battle of Hoth or the Battle of Naboo)
POSSIBLE PLANETS TO VISIT
I would like to see, or return to the following worlds, if possible:
-Coruscant(especially the Jedi Temple)
-Tatooine(this time either Mos Eisley & Toshi Station, Beggar's Canyon or Mos Espa)
-Yavin 4
-Onderon
-Dxun
-Taris(it could be in a "restoring" mode, just as Telos was in KOTOR 2)
-Ord Mantell
And make it possible that we might be able to visit a world or 2 that doesn't necessarily tie into the main storyline, but would still have available quests & battles. Possibly some of the above worlds might fit into this.