As with all Bethesda games, it's at its best when you're new to the game, just wandering around the landscape and discovering new sights, phenomena, etc., while it's at its worst when Bethesda's "writers" try to "write" "stories" and "characters" intended to be "interesting," "compelling," "deep" or such terms which denote some minute degree of value to the human brain in a narrative.
I think I've said it before, but Bethesda's strong suit is level/"world" design and atmosphere; when it comes to actual depth of narrative and gameplay they falter or just fall flat on their figurative faces. i.e. They did an overall great job designing the "world" of Fallout 3, but mostly failed as far as populating it with decent stories and/or characters.
If exploratin' an open world isn't your thing, then Bethesda should just be crossed off your list of developers whose games you're going to play.
This is so true.
Bethesda, while murdering Fallout 3's story (and ironically succeeding with the first person transition somewhat), does make the raw visuals and physical exploration of the gameworld be incredibly satisfying.
Morrowind was the high point of their storytelling in that given setting, and I'm always willing to give their games an enthusiastic chance on the merit of that game alone.
Skyrim was a step in the right direction, I'm sure they were inspired by the fan backing New Vegas' faction-dominant storyline received.