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View619

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Posts posted by View619

  1.  

    Eh it is not that big of a problem. The reason games are released with bugs is that it is really really hard to make software this complicated bugfree.

     

    THIS is exact the lie I was talking about!

     

    Espezialy computer games do NOT have that many code lines compared to other software.

    http://www.informationisbeautiful.net/visualizations/million-lines-of-code/

    Quake 3 engine (just the graphic) a bit over 300k lines.

    Cry Engine 2 or Age of Empire online a bit over 1 millions lines.

    Unreal 2 engine around 2 million lines.

     

    Compared to something simple like Google Chrome which has 5-7 million lines ...

    Facebook 60++ million lines (WTF??? what for??? *g*).

    Average modern car software 100++ million lines.

     

    Games are NOT that complicate and most of the code is invented 35+ years ago and can be downloaded!

     

     

    Please stop making references to previous game engines and stating that since they have x lines of code, POE should be easy. You clearly don't understand how Software Development works, I'm almost convinced that you're just trolling now.

     

    For future reference though, lines of code != level of complexity.

  2. *getting tired of nerf-this-nerf-that crowd bringing MMO attitude to a single player CRPG*

     

    It's hard to  understood Sawyer's mad obsession with "balance". It's a single player game, and a party-based game at that. Who cares if one or two classes are slightly more powerful than the others?

     

     

    Wanting balance in a CRPG has nothing to do with mmo player mentality, as I would like to use the full selection of spells without making encounters trivial. Stop complaining and start looking into modding what you don't like out of the game. Saying that Withdraw should not be touched, yet never actually using it shows that you're just complaining for the sake of it.

    • Like 1
  3.  

     

    Is anyone else upset that the Priest spell Withdraw isn't being nerfed? Why would they allow such an obvious, game-breaking cheese (Withdrawing targets in any choke points, causing enemy AI to act extremely stupid, who just run back and forth taking ranged barrage after barrage) in a game meant to be challenging? Enemies and allies should be able to phase through Withdrawn people/summons.

     

    And yes, I know that other cheeses exist, but this one seems overt and particularly silly.

     

    Probably needs to be re-worked and not just nerfed. Maybe set it to prevent disengagement attacks so units can disengage safely.

     

     

    Yeah, forgot to say anything about that... I think it might not be all that easy to fix without having to basically create a new, different spell with the same name, so Obisidian might take some time to think and test how it really should be fixed.

     

     

    Bonus DR and deflection vs disengagement attacks? That way you can "withdraw" but can't sit in the front and be an invisible, immovable object.

  4. Is anyone else upset that the Priest spell Withdraw isn't being nerfed? Why would they allow such an obvious, game-breaking cheese (Withdrawing targets in any choke points, causing enemy AI to act extremely stupid, who just run back and forth taking ranged barrage after barrage) in a game meant to be challenging? Enemies and allies should be able to phase through Withdrawn people/summons.

     

    And yes, I know that other cheeses exist, but this one seems overt and particularly silly.

     

    Probably needs to be re-worked and not just nerfed. Maybe set it to prevent disengagement attacks so units can disengage safely, but making a unit invincible always seemed like a place-holder effect; just look at the effects of the spell, -9999 damage.

    • Like 1
  5.  

    Just 2 weeks of further bug-testing would have make for a greatly better release. And to have released with some of the kinds of bugs in PoE that are there hurts Obsidian revenue, not just in the immediate present, where loss could be tens of thousands of copies and more, but also from their future games. Word of mouth plays a big role, and now there are a lot of people who don't feel moved to give positive word of mouth, but maybe the opposite.

     

    A delayed release could hurt Obsidian's revenue as well, especially when we seem to be in a time of CRPG resurgence. When releasing software saying "just two more weeks" is dangerous because you will never have a bug-free product on launch no matter how hard you try; just the larger group of players when compared to your beta testers and QA team will bring in new scenarios that you could not have thought of or possibly tested.

     

    I agree that some of these bugs are serious, but saying that Obsidian should have delayed again to try and catch every issue while they have to consider competition, the cost to continue development and the financial state of their company (OE was planning on shutting down before POE) then it should be obvious as to why they released. If you're that hung up on buying buggy software, wait a few months before you purchase.

  6. Any patch will overwrite the IE Mod, and you do not need to remove it manually. However, the Mod needs to be updated before you can re-apply it.

     

    I hope Bester doesn't overwork himself. D: We love you, Bester!

     

    Agreed, take it easy mate. No point in burning yourself out over it.

  7. I usually try to avoid making gripe posts, but my level of frustration and irritation with PoE is growing at such a rate that I kind of just have to let it out this time.

     

    Despite being highly interested in a spiritual successor to the IE games of my halcyon youth, I didn't back the Kickstarter for PoE because I wasn't interested in playing a WIP/beta game. Instead, I bought the game a couple days after its official launch, but nevertheless, it feels like I'm playing a late beta version.

     

    When literally not a single day can go by without me reading about or encountering a new major bug, I think it's fair to say that the game has launched in an unacceptable state. Disappearing passive bonuses from double-clicking to equip armor, endlessly stacking attributes from loading a saved game, disappearing focus regeneration from equipping an item designed specifically for the only class in the game which uses focus...

     

    These are not bizarre, obscure bugs which only a small portion of the player base is likely to encounter, these are things which virtually every player is likely to encounter in the normal course of completing the game.

     

    I'm still enjoying much of what PoE has to offer, but you can rest assured that I won't be making the mistake of paying full price for an Obsidian-developed game any time in the near future.

     

    Beta testers are not the Obsidian QA team, I don't see why this is so hard to understand. The majority of players did not access the beta.

    Also, the beta was a controlled environment with limited areas to be accessed, limited items and limited class options.

     

    This is how releases for every game work, nothing non-trivial gets released without the need for patching. Just be happy that Obsidian is on top of it; look at the content in the patch being released after 5 business days!

    • Like 2
  8. If it meant that much to me i'd be ecstatic if all I had to do was type the literal word of what I wanted to accomplish and it'd happen...

     

    Laziness knows no boundaries. =/

     

    I would think by know that said person would just create the mod himself since he wants it so badly. Wants somebody else to create mod for free rests but can't be bothered to hit a few key strokes for a free rest, ffs.

    • Like 1
  9.  

     

     

    It surprises me to see people completely disregard that, without constant rests, your wizards in BG 1 weren't doing much spell slinging either. In fact, it was worse than POE wizards (sling and dart auto attacks). If you don't like POE wizards, don't use them.

     

     

    I didn't even know you weren't supposed to rest after every few battles in BG1/2 until i visited this forum.

     

     

    Can you show me where this was an exploit? 

     

    My BG/IWD threw out spells like no tomarrow, and didn't sling for the most of the game.  That woulda been bad design.

     

     

    Remember that while it has similarities to IE games, Obsidian implemented certain mechanics based on table-top games. In table-top, no DM worth his salt is going to allow you to rest after every battle, hence camping supplies and limited resting. In BG/IWD burning all your spells and resting after every battle is fine, but this is not an IE game.

     

    POE requires that you manage your spells like any other resource, if that's not what you like then you are free to play any other class. You don't have to play a mage.

    • Like 1
  10.  

     

     

    Wizards are still garbage. I main a wiz and I become totally useless after I've used all my spells and it's not fun to spam rest all the time (and waste supplies).

     

    My experience with Aloth has been completely the opposite. 2 free magic missiles every trash fight with incredible spells to whip out in the hard fights. Wonderful balance. You aren't supposed to fire spells off constantly - nor are you supposed to just save them and never use them. Playing a Wizard correctly is all about rationing properly - it's a resource management game. If you don't like it, there's always Ciphers or Chanters for unlimited casting.

     

     

    So it's by design that you have to spam auto-attack for most battles?  I like IE game implementation better, casting spells is fun.

     

     

    Come now, did you read what Matt wrote? Bad show, mate.

     

     

    This is standard for people throwing a fit. The change is clearly here to stay, thank the gods that the devs have some common sense when it comes to game balance.

     

    It surprises me to see people completely disregard that, without constant rests, your wizards in BG 1 weren't doing much spell slinging either. In fact, it was worse than POE wizards (sling and dart auto attacks). If you don't like POE wizards, don't use them.

    • Like 1
  11. Why is the Chill Fog nerf an issue? It was clearly intended to be friend or foe, just use it like any other FoF spell.

    Slicken not having the duration of BG Grease seems fair enough, and it's level one. Try putting together some other strategies outside of "spam Slicken"? Clearly, more spell balancing is incoming (looking at Fan of Flames and Fireball, specifically).

     

    Putting that aside, I have to say that Obsidian has done a lot of work in a short period of time; the game has barely been out for five business days. Here's hoping that they can keep it going.

    • Like 2
  12.  

     

    Again, "Hard" mode is the intended difficulty. It's a setting meant to have fun as an RPG veteran. If you want a real challenge, go PotD.

     

     

    I'm not a Rpg veteran, otherwise would be even easier. 

    I'll wait the next patch and i'll restart on PotD even if i don't like hardcore modes ( i just wanna normal challenge, not frustrating one)

     

     

    Hard mode is the "normal" challenge, the mode that the game was balanced around. It doesn't make sense to complain that hard mode is too easy but you don't want to deal with the challenge of POTD, which is in place if you find hard mode to be too easy.

     

    Either move to POTD or move on. Just look at it like this:

     

    1. Hard Mode = Normal Difficulty
    2. POTD = Hard Difficulty

     

    Obsidian isn't going to up Hard mode's difficulty when POTD exists.

  13. I'm still at the beginning of my PoE journey compared to many. What will make me reevaluate some of my views will be the viability of non-spellcaster parties in PoE versus BG2. A very, very valid criticism of BG2 is without high-level spellcasters you are toast in the late game (and, TBH, the mid-late game). Will PoE let you break that mold? Can six melee characters viably complete the game? Or are spellcasters mandatory in your party?

     

    As long as you have a Barbarian for handling multiple enemies and maybe a priest, I don't see why a melee-focused party wouldn't be viable.

    • Like 1
  14. Hi all

     

    Early on I loved the combat and feel of the game. I still love the game in general. However, there are aspects to combat that are really frustrating. One particular example is when fighting things like Shadows. Every single time without fail at least two will teleport to my mage and smack the crap out of him before I can do anything. I even leave my wizard back out of the fighting and without fail they still teleport back to him and beat him silly before I can even get a cast off or move a warrior to protect.  He is just too squishy or I don't know what. I think the problem is the combat has way too much reliance on a dedicated sword and board maxed out defense tank. Too MMO like imo. Something definitely feels off about it and I am not quite sure what tweaks to suggest to fix it. I just had to take a break from playing because I got a bit too frustrated. It wasn't that I was loosing the battles it was just irritating to watch the wizard get destroyed every single fight.

     

    That's encounter design punishing you for not giving your wizard better defenses/protection in the form of armour, defensive spells or a reserve melee unit to intercept enemies that teleport. If the game didn't provide different scenarios to test your party composition, there would be no challenge.

     

    Clearly, combat doesn't only rely on a dedicated sword and board if it's resulting in the consistent KO of your spell casters. For reference, I don't use a specialized defensive fighter; I have a fighter with a mix of decent armour for protection plus attack speed and no perception resolve min/maxing (Eder), sword/shield and two handed set-up plus a barbarian (custom unit) to help hold the line with a melee load-out for a ranger (Sagani) in the back just in case something slips through.

    • Like 1
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