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View619

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Posts posted by View619

  1.  

     

     

     

    Uh... rests are a limited resource. You get two camping supplies on Hard, plus whatever you pick up on the way. If you're careless with your spells, you'll find yourself backtracking a lot (just see the whaaing about it in several threads here). 

     

    (OTOH if you're not careless with your spells, 2 supplies + whatever you find is plenty.)

    No they are not. Rests are unlimited because the game does not punish or ban you from going back to a village or city and buy more of them.

     

    Having to trudge back in shame to the inn is punishment enough for me.

     

    Losing progression due to sloppy play would be a punishment. I would cry from joy if the hardest mode actually enforced the difficulty it is supposed to have!

     

     

    Fair enough. I'm not that hardcore.

     

     

    To be fair being forced to spend around 2-3 minutes running to an inn and back isn't really a punishment, since you still gain the same result. I think putting a duration on quests would strengthen the implementation of the rest system.

  2. I am in favor of prebuffing being allowed.  However, I would like to suggest an alteration:  Combine buffs and attacks into a single spell.  By casting spells on party members, you create a buffing effect, while casting on enemies would be an offensive one.  By tying buffs and attacks to the same resource, a choice has to be made about which effect the player prioritizes for a given situation.

     

    How does separating attack spells and buff spells not already address this?

  3.  

     

     

    But yeah, mechanics is clearly the best skill by a country mile - regardless of anyway you shake it.

     

    I wouldn't say it's the best one. You have to have one Mechanic in your party. It's also nice to have Lore for your main character for dialogs or for fighters so they use scrolls. But other than that all skills seem useful to me. The problem with Mechanics is it gives EXP and items so you just have to have it.

     

    True, but there's no bonafide mechanic early on - really putting the emphasis on that being the player character. You're much more rewarded for having mechanic skills than other skill in the offing.

     

     

    Durance or a custom adventurer?

  4.  

    Only issue I have with no pre-buffing is the restriction of making potions combat only. I wouldn't be able to stack potion effects, but at least drinking a Bulwark of the Elements potion before initiating combat with a drake should be reasonable.

     

    Yet is isn't, probably for the same silly assumption that "once you make that possible, everyone will feel they have to use potions all the time". Complete nonsense.

     

     

    Well, I was going to point out that I can just drink a potion as my first action in combat which is true for casting a spell buff as well. Just a personal dislike of the restriction, although it works.

     

    Also, are we not considering eating and drinking the equivalent of pre-buffing?

  5. because its a bad design?  Should have been an optional toggle for normal settings and just remove rest limits for easy settings at least.  Hard settings makes sense that it would be a fixed limited number.

     

    That's your opinion, really. If you think it should be optional, enter the command in the console. 

    If you want a POE that caters to your specific preference then modify it yourself. The developers made the console available for a reason, it just sounds like everybody complaining is too lazy to type a few words to get what they want. Maybe the process of unlocking unlimited resting should be made clear in the first post?

     

    The devs implemented resting because they wanted a system that simulates resting in a table-top setting, which the system achieves. Clearly, there is no default toggle because the devs want it to play an important role in the game, not just be ignored.  Notice that easy/normal/hard differ in the number of camping supplies for a reason.

     

    In my opinion, the only improvement to be made to the rest system is some sort of penalty for running back to the town inn and resting, such as triggering an unfavourable quest resolution (x woman has been killed, bandits made off with supplies, etc). This would need to be done in a way that avoids locking important quests, though.

  6.  

    I get a crash with a runtime error when I try to load a game with the new IE mod installed :(

     

    My guess: an issue with the hotfix.

     

    Also, Bester, I know we all share a common hatred for the Memorials, but is there any chance you could restore the deleted/changed Memorial as a core part of the mod? The tears of insane SJW everywere that just can't possibly use the mod when it includes such "transphobia" would nourish all thinking people everywhere, I think.

     

     

    Honestly, why should Bester waste his time putting energy into this? Probably better off just ignoring it completely, imo; it's not worth all the drama and attention it's been given. From what I've seen, the people complaining neither play the game nor use the IE mod.

  7. "Can we have a mod make a locked, sticky topic for this please? Maybe then, people will stop ranting about it and this PR nightmare can be shut down before it gets any worse."

     

    You fear discussion? Yup. I believe you do. :)

     

     

    "Everything else is a conspiracy theory in your head because you deny to end this ****storm. It over. Done. Get over it."

     

    TRIGGERED!

     

    Yes, let's continue this mud-slinging after the author himself confirmed that Obsidian put the decision in his hands. Honestly, I keep forgetting that common decency is too much to ask for on forums. Feel free to continue "discussing" the issue with the handful of posters who don't know any better.

  8.  

    "Asked". Meaning "change it or we simply remove it". There was no choice involved for the person.

     

    Actually, there was a choice.  They asked me if I wanted to change in light of what happened.  I chose to change it so that they can concentrate on the game instead of this PR nightmare.  They weren't going to change it, they asked ME if I wanted to.  I can find another platform to write my controversial crap, and I will.  They, on the other hand, did the right thing and allowed me to decide the fate of the epitaph.  I chose to turn into something that made fun of the bitch-bastards that were complaining.

     

    They went above and beyond what I would have expected them to do.

     

     

    Can we have a mod make a locked, sticky topic for this please? Maybe then, people will stop ranting about it and this PR nightmare can be shut down before it gets any worse.

     

    Also, don't badger Firedorn. He doesn't need to show screen shots or proof of anything, have the decency to let it drop.

    • Like 1
  9. It seems like a function was put in place to allow monks to switch to their bare-handed weapon set using fast-click, but ended up giving everybody an additional un-armed weapon set. It doesn't really seem like a major issue, since technically you could put away both weapons and go unarmed. For balance purposes, it will probably need to be fixed.

     

    I like the bonus for monks though. :)

  10. I was messing around and noticed that if I equipped a weapon in the off-hand slot, I got the same accuracy boost as 1h+ empty hand, but you "dual wield" a fist and the other weapon. 

     

    So, got to thinking about a Hearth Orlan monk with Weapon Focus: Peasant dual wielding a fist and a spear. Viable?

     

    Yep, I have a monk dual wielding a fist and a 1H weapon. Seems like it needs to be sorted out by the devs.

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