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Glacius

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Everything posted by Glacius

  1. Maybe the engine isn't as optimized as well it should be. Play Morrowind and you'll know what I'm talking about.
  2. It's similar to "n'wah" in Morrowind; both are fictional swear words. But n'wah is 10 times cooler. xD
  3. http://en.wikipedia.org/wiki/Darth_Nihilus An interesting profile on Nihilus, summarizing everything said in this thread.
  4. I've had none of the major bugs/glitches people complained about in KOTOR II. It played relatively smoothly with a few crashes, but nothing serious enough to make it unplayable. KOTOR 1 was also like this, so I'd say they are about the same unpatched.
  5. You can't expect a KOTOR game to not have a twist right? Atleast in its current form, it rises above the boring cliche of good vs. evil/kill the dark lord to save the galaxy. If Nihilus had been the last enemy, it would have been way too predictable.
  6. There is a problem when it comes to making the KOTOR games difficult, because you run the risk of making having force powers pointless. It'd make sense to be able to stun all your enemies. But, then that would make it too easy to kill them. On the other hand, why have stasis field if you CAN'T stun your enemies? Everyone will then just rely on saber combat and the consular class would be useless. Maybe boosting their stats alot and not their will saves would solve the problem. I'm not sure. I hope the modders can find a solution to this in their upcoming hardcored mods. KOTOR 1 was indeed a very easy game as well. It was also very suceptible to powergaming. A character built for high wisdom could easily stasis field Dark Jedi Masters and even Malak.
  7. The soonest you can get it is at level 15 I believe, so it's not like you missed out on much. Besides the games already easy enough without prestige classes.
  8. You could try Neverwinter Nights. It's more challenging than KOTOR atleast.
  9. I agree that Obsidian could have implemented the "Difficult" setting better. The least they could have done was dramatically increase the stats of all enemies, especially bosses. I would be less disappointed if the bosses only had triple health. With KOTOR 2's battle system and game engine, there are severe limitations on what kind of strategies the AI can adopt. It'd be nice to see the AI use some of the hit and run tactics that PCs are so capable of (especially the ranged weapons players who hit+run against melee enemies). For example, enemies w/ melee weapons should stop chasing the player repeatedly like an idiot when the PC has blasters and keeps running away.
  10. Well, Final Fantasy X is a mainstream RPG that's more challenging than most for the average player who follows normal game progression in the game. Additionally, there are hidden bosses that are difficult to beat even if the characters have maxed stats. Of course, "difficult" in a turn-based game like FF usually means a long battle where the player is constantly under pressure to heal and keep his/her party alive, while whittleing away the enemy's health. Once you know exactly what to do, then it all just takes time. (The exception is the occasional cheap boss who deal unpreventable instant death and requires luck to beat). Regardless, the game can seem difficult to most players, even experienced ones. People buy games for many reasons, but ultimately the casual gamer buys a game for entertainment. Now, entertainment is relative to the player; some may think a challenging game is fun, while others think an immersive game is fun. Those who favor a somewhat engaging and interactive role-playing experience, will generally favor KOTOR 2 more. Remember, role-playing isn't all about battles and fighting.
  11. I perfered to play as lightside most of the time because it was more enjoyable to be the hero and save the galaxy from evil. That is not to say that darkside was not fun. KOTOR just didn't provide the type of evil role-playing that I like. I prefer to play the evil and yet sometimes honorable character (like Canderous). The dialogue options just didn't seem to reflect that aspect much.
  12. The battle with the handmaidens becomes extremely easy if you us Force Whirlwind, because it will knock half of them out of the ring and disqualify them. This counteracts the disadvantage consulars have compared to guardians who can survive longer in melee combat against many opponents. One Force Whirlwind and you've won half the battle.
  13. I have not beaten the game yet, but I am noticing how difficult it is to influence party members when they are of opposite alignment. However, it also makes sense this way because it would be out of character for them to be influenced by any actions unbefitting of their temperament. Some actions that characters deem honorable, wise and respectable, are inherintly evil in nature. Just like in real life, it's difficult to bond with others if you don't share the similar interests, beliefs and ideals. If someone is a ruthless murderer by nature, then there is not much that can be done to influence him, other than becoming a ruthless murderer yourself. From that perspective, the influence system of KOTOR2 suceeds to a high degree.
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