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Jonny_Evil

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Everything posted by Jonny_Evil

  1. I meant that you'd be Revan from the get go. That there would be no silly plot twists (Which I agree would be lame), the pc would be revan right from the very beginning of the game. Instead of creating a new pc at the start of the game you would be recreating your Revan character from Kotor. Is that clear enough? No plot twists, no shattered memory, just revan straight from the off, playing the same character as in Kotor 1. The thing that got me thinking is that there is only the slimmest of official detail about Sith Lords at the moment. The very vague detail of the main protagonist could just be a way of fudging the details of the game to keep some surprises later on. I mean, all the folk who've already started screaming about Obsidian messing with "their" Revan character would be surprised as hell if they started up the game and found the main character is still Revan from Kotor 1 (with no plot twists in any form, just thought I'd empasise that). After all, going by Fallout 1&2 the guys at Obsidian do have a quirky sense of humour. This kind of real life version of the Revanlation might just amuse the hell out of them. "When they start the game they'll find that the mysterious Mandalorian veteran is none other the Revan himself! *Gasp* A plot twist before the plot even starts. Hehe, that'll get 'em." I personally think the game would be better if the character started of with a certain number of levels already in mundane skills, blaster profiency and things of that nature and just make up for it with higher Jedi levels at the end. After all even if someone's been exiled from the order and stopped using the force they still won't be totally useless with non-force things will they?
  2. I concede the earlier point about Revan being mentioned as an npc only. I must have not read them closely enough. If true that does scupper my idea quite nicely. I don't think it takes any logic twisting to make the pc Revan though, how's this: A year after the battle of the Star Forge, Revan is still tormented by flash memories of his past. Memories of a great dark power on the outer rim begin to return in his darkest nightmares. Troubled by this, Revan secretly begins preparations to leave. Not wishing to bring danger to his friends (or give advantage to them if DS) Revan leaves the Ebon Hawk and his two faithful droids at an abandoned mining station, before setting of in an unmarked craft into the unknown regions alone. During Revan's battle to destroy (or sieze if DS) this power it's guardians badly injure Revan and, crippled, he barely escapes with his life. He slowly makes his way back to known space, a broken man. Without his lightsaber he is defenceless against the guardians of the dark power who hunt him tirelessly, his only means of hiding from them is to cease all contact with the force. Even the slightest use of the force during his long journey would alert his hunters, and when he returns to the asteroid where he left the Ebon Hawk he is but a shadow of his former self. The force is still strong with him, but the practise required to focus it has been denied him in his years long return. That's when he learns that events in his absense have been far worse then he could ever have foreseen....
  3. Ah, you misunderstand what I meant. I didn't mean some great "MY GOD! I'M REVAN!" plot twist. I meant actually starting out as Revan, knowing that the character is Revan. Players naming their character could be accomodated by the fact that the pc may be revan but would prefer to think of himself in the only identity he remembers ie. the one from Kotor.
  4. Being half asleep as I currently am a strange thought has entered my head. Will the mystery protagonist of Sith Lords be Revan him/herself? The PC is apparently a disgraced veteran of the mandalorian wars. Can't get more disgraced than Revan himself. An exile for several years from republic space, at the time of sith lords Revan will have been absent from the republic for four years apparently. Playing as Revan would avoid the "goddamn you, you ruined my character" problems from fans, as well as provide a good way of asking/answering those questions about Kotor 1 in a natural way. It would also allow the player to choose Revan's fate. Would explain why the ebon hawk makes a reappearance as well as T3 and HK-47. What do you all think? Am I on to something here? Will the protagonist of Sith Lords be a returning exiled Revan, out of practise with using the force, who arrives back to find the Republic in turmoil and the Jedi Order nearly destroyed?
  5. I'd like some pure dialogue and investigative ones, like the murder investigation on dantooine. It is a roleplaying game after all and I'd love more missions where I'd have to roleplay or think my way through them. Less of the omnipresent ENEMY SIGHTED, force wave, flurry bad guy a, force kill bad guy b, force storm every bugger, realise companions have wiped floor with remaining foes, breathe sigh of relief, every few minutes. After all if I wanted constant fighting I'd play a third person game like Bloodrayne. The missions in an rpg should challenge my brain, not my patience.
  6. Pazaak was great, but it was so bloody ugly! It would be great if they gave it a visual ovehaul for Kotor 2 so that it looked more like actually playing cards. Being able to play through tournaments would make it a lot more interesting as well. Swoop racing would be a lot better with actual racing around tracks, as well as upgrades. As the pc apparently can end up as a sith or jedi lord then a kind of fleet battle mini game would be interesting. One where the player must use strategy, not twitch reflexes.
  7. There are three things I'd really like to see in Kotor 2: 1: Strongholds, like in BG2. A place, temple, ship, space station or even abandoned asteroid that your character can acquire and use as a base as well as a starting point for some side quests. Would make the universe seem a bit more interactive. 2: A more alive universe. I don't mean graphically, I mean things like histories (what was the great hyperspace war anyway?), news reports about the repercussions of significant events that the pc is part of, details of some of the factions etc. as was done in starlancer. Could be accessed through a communications room on the ebon hawk. Would add a lot of immersiveness for the less casual player imo. 3: The biggie. Conversation choices that actually matter and give the player a proper choice. I've lost track of the amount of times I've replayed a conversation in KotOR to find different outcomes only to find the only difference is a line or two of slightly different dialogue before the conversation carries on interrupted, sometimes not even that! For an example on the leviathan when Saul is torturing bastila the only difference whether you keep quiet or spill your guts is a few different lines of dialogue with Bastila. Even worse is when the pc is railroaded into a choice they don't want to make. Mission when you're darkside is a good example. I spent the entire game corrupting her into betraying the beks, abandoning her brother and generally acting cynical. Then she sides with the republic. Fair enough, so having no wish to kill a 14 year old girl, I tried to get her to clear off with carth. But no the game wouldn't allow that as a choice so I was forced to kill her. Both of these things detract from the game and turn it into an interactive star wars movie and give the impression the players choices don't really matter. I know the companion alignment thing is supposed to be getting changed in Kotor 2 but I dearly hope the other blinding pitfalls of Kotors conversations get a makeover as well. Anyway there are my opinions, what does anyone else think?
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