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Planeforger

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Everything posted by Planeforger

  1. #1: Planescape Torment The rest are not in order. Fallout 1+2 Metroid series (Prime or Super probably my favourites) Eternal Darkness Thief trilogy (2nd one my favourite) Monkey Island series Grim Fandango Half-Life 2 Rome: Total War Vampire: the Masquerade: Bloodlines
  2. Plot - For me, the story makes the game. A decent story can make an unplayable game playable (ie. Lionheart) Great Characters - If you're going to have a party, you have to have some characters that you like, someone with a personality that makes you think twice before using them as fodder for the enemies. Villians - Should not just be your average 'Destory/Control the Universe' guys. They should be *really* evil . They must earn the title of 'Bad Guy'. Music - Gotta have something good and epic to listen to. Completely Over-The-Top Spell Effects - Rune of Torment, Mechanus Cannon, etc. Dialogue Options - I like to choose what I want to say to someone, not let the game choose. This should also include different dialogue depending on race/class/skills/alignment. Replayability - Randomly generated maps from Diablo don't count. Point - There has to be a reason for playing the game; you have to feel like you're doing something important (and this is why I hate Morrowind - wait, no, I hated everything else about Morrowind as well). Ending - The ending has to mean something. I don't want to have to spend the whole game boosting up my parties skills, and then have to fight the final boss alone, although this can work if done well (KOTOR 1, Torment). I also don't want to have spent 20+ hours on a game and then have a dodgy, unresolved ending.
  3. What would be the point of putting Kreia on the cover? That would ruin the [sarcasm] surprise [/sarcasm] when she betrays you. And she's old, so wouldn't look good on a t-shirt.
  4. All of that was cut, although a lot of it was made, or at least the voices were recorded, or the dialogue written. If you have the pc version you can look through the files and find stuff. Look here for more info: http://forums.obsidianent.com/index.php?showtopic=29764 *edit* Too slow....
  5. I don't think they do anything, but I never went back to Dxun to find out. They don't seem to make any difference on Telos or on the Ravager either.
  6. LS Jesus was my first choice as well... Anyone else think that Gherron(?), the guy who runs the Dantooine Militia, looks like the marine in Doom 3? Similar face and armour.
  7. I've got a question - did they ever explain how the Jedi Enclave was rebuilt? And if whoever it was who rebuilt it was going to go to the trouble of rebuilding it, why didn't they repair the collapsed tunnels as well?
  8. Don't know if this has been seen before, but Streamvoice folder 298 has dialogue about HK47 taking out the HK factory alone, which would have been great in game. It also emphasises the HK droid's purposes and their master (Goto?).
  9. Just skimmed through this thread, sorry if already answered. That reminds me of the corpse you find in Korriban, in the tomb/trial place. The one with the holopad saying how the jedi saw visions then killed his companions... As for the ending, it could have been great. It may have made the game better than PST. But they cut too much. And they did worse than that, they left bits of it in, bits that didn't make much sense. AKA the remote/GOTO scene (which was never resolved), and the Mira/Hanharr scene, which never went anywhere. You can even see where some of these cut events were going to take place (check the minimap in the sith academy prison). Also, while it was implied that Bao-Dur died in the crash, didn't Kreia talk about his future? And how did the Ebon Hawk take off after being badly damaged?
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