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Erez

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Everything posted by Erez

  1. Thanks for replying, my English writing skills are miles off from being sufficient to be hired as a professional writer, anything I will write in the near future will require extensive revision of writers programs and human editors. I just want to pitch in some ideas I have which I believe could turn into very interesting and unique stories. For further story flair information, you are welcome to check my alternate mass effect 3 story site. (content was created with the aid of fellow fans) http://ekpowder.wix.com/masseffectreimagined The ideas I have, are completely unrelated to anything produced by the entertainment industry in recent years.
  2. Hey, Im a new poster here, is there a way to edit the first post of this thread? I have written several mistakes I would like to fix.
  3. Is leveling up role play or not roleplaying? Does it have a place in computer games? What are the advantages and disadvantages of leveling up? Name, games where it was done right and games where it was done wrong. Personally I fine it break immersion in skill based games like elder scrolls, fallout, mass effect. its even more of a trouble where it is tied in with character damage which in real life should be based only on the weapon and hit location. The problem is even bigger in games like mass effect where the player enters the role of the most elite commando humanity has to offer and he makes a tremendous progress in a short time even though pressing the trigger hasn't changed. In addition to breaking immersion I also noticed it creates a lot of problems for developers regarding game balance, some tend to level up the enemies as the player grows in strength, ending up breaking immersion even more. And if the enemies didn't grow in strength it creates a problem in sandboxes games and sometimes even in linear games where the player becomes too strong and the world is no longer challenging. after all there is also a limit to how many enemies you can throw on the player before it starts breaking the story. (Too many bad guys vs good guy syndrome.) Real life experience thought me that while your skills become better the more you train, each of us reach a limit. In most games the limit is the player capabilities regarding that game.
  4. Hi everyone. I wish to start my post with stating, that after playing many of obsidian games, you are the only company I have seen who constantly delivers great and rich stories. (Cd Project is also heading in the right direction and I hope they keep it up.) I have a few unique story ideas that I believe would blend perfectly with the kind of games you usually make, I was wondering where would be the best place to pitch them. Thanks.
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