LAME
After finishing the game, that's the impression that I'm left with. As illustrous as Obsidian's pedigree is, if this game is any indication of their abilities, then they should save us die-hard RPGers a lot of pain and suffering and close up shop now. I know that sounds a bit harsh, but I'm feeling a bit bitter right now... <_<
It has always been my contention that the KOTOR series is mainly an adventure game, but with (lots of) RPG elements. This did not, however, prevent me from enjoying KOTOR I (inability to engage in wanton slaughter of innocents aside ), since it had a coherent plot, engaging NPCs, interesting locales, and an inovative gaming system. It would be reasonable to assume that a sequal would take these elements and improve upon (or, at least, expand) them. Instead, what we get is a plot that is muddled, NPCs that can't even manage to banter, gameplay that is unbalanced, enemy AI that is retarded (dark Jedi with no force powers?!? WTF?), dialog trees that are incomplete, deus ex machina out the wazzo, unresolved technical issues from the first game (Dantoonie is still giving ATI users fits), and the list goes on... What am I missing here ?
There have been some excellent posts in t his thread, so I won't bother to touch on the problems with this game (any more than what I've already said); however, I wonder: if Obsidian is willing to put out a game like this, what does that say about their integrity? Alternatively, what does it say about their ability to dictate terms to publishers, should a conflict arise between meeting a deadline and producing a finished product?
As counterpoint, I'd like to bring up Troika. This is a company that is notorious for putting out buggy games. On the other hand, their games are interesting, engaging, full of interesting dialongs, have coherent subplots, are populated with charasimatic NPCs, and are really fun to play (massive, BSOD crashes aside;)).
Both of these companies put out and unfinished product; the question is, which one is worse? Up until KOTOR2, I had always thought the worst thing a developer could do was put out a buggy product, but now I realize that I'd rather have a buggy game that's fun to play as opposed to a lame game that's bug free.