Jump to content

Karras

Initiates
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Karras

  1. Two things: 1) I wanted to help in the Scavenger Hunt, but when I recognised it was way more complicated than just going on twitter or Facebook and look at the recent releases and announcements by Obsidian, I got kinda discouraged. So as a total noob, can I contribute in any way to finding these or do I have to lurk very hard for them? They really don't. It's been covered repeatedly since the announcement was made. 2) I redeemed PoE1 on Gog but went to Steam for PoE2 because of the Scavenger Hunt (and although it is a ridiculous reason, I quite liked the badges for PoE1 on Steam :D). Do you think there will be problems with savefile importing? I guess there shouldn't be, because there is only a slight difference in folder structure between the two, right? I already asked Obsidian on FB about that a few weeks ago when I had not already decided for the Steam version and was still unsure, but got no reply.
  2. When I see the great screenshots and concept art for PoE or Torment: Tides of Numenera, I think basically two things: 1) It was about damn time to bring such beautiful hand-drawn backgrounds back! They have a timeless quality, which is easily perceivable when compared to early 3D Games of similar age, which just look so hideous in many cases by now. With 4k Resolutions and downsizing the images, they will be good looking for quite some time. 2) Why did Wasteland 2 Kickstarter come first and why did I spend so much money on it?! I had much less for the other two kickstarters, which are in retrospect much more relevant to my interest. Hmpf :D
  3. Love the track for the village, Justin. I am very curious which content it will underline in the game, as already mentioned it gives the impression of desolation and tragic events. I am very glad you think that overpowering game music can kill the mood so quickly. Its what currently bores me so much in a lot of Hollywood movies and western games, it all sounds the same. Always the same pompous, super dramatic sequences in a track which seem so generic by now. Even people like Hans Zimmer, who wrote some awesome themes, started to copy themselves so much, it is often barely recognisable as a distinct piece now. Listening to the village piece I think you are the right guy to write some atmospheric tracks for PoE. If I may recommend a great ambient piece which complemented the game setting it was written for very well and really took me because it sounded distinct and was a breeze of fresh air to me, listen to Gustaf Grefberg's 'Giants' which was composed for "Brothers: A tale of two sons", it is more ambient sounds than a coherent track, but it was so haunting! If you want the real experience, I recommend playing the game to it. It can be played in 2-3 hours and I would recommend it to everyone who loves great atmosphere in a videogame (*cough* Steamsale *cough*). SPOILER: As the title already suggests the track is written for a battlefield full of dead giants in which you, as a normal size person, stalk around.
×
×
  • Create New...