Love the track for the village, Justin. I am very curious which content it will underline in the game, as already mentioned it gives the impression of desolation and tragic events. I am very glad you think that overpowering game music can kill the mood so quickly. Its what currently bores me so much in a lot of Hollywood movies and western games, it all sounds the same. Always the same pompous, super dramatic sequences in a track which seem so generic by now. Even people like Hans Zimmer, who wrote some awesome themes, started to copy themselves so much, it is often barely recognisable as a distinct piece now. Listening to the village piece I think you are the right guy to write some atmospheric tracks for PoE.
If I may recommend a great ambient piece which complemented the game setting it was written for very well and really took me because it sounded distinct and was a breeze of fresh air to me, listen to Gustaf Grefberg's 'Giants' which was composed for "Brothers: A tale of two sons", it is more ambient sounds than a coherent track, but it was so haunting! If you want the real experience, I recommend playing the game to it. It can be played in 2-3 hours and I would recommend it to everyone who loves great atmosphere in a videogame (*cough* Steamsale *cough*). SPOILER: As the title already suggests the track is written for a battlefield full of dead giants in which you, as a normal size person, stalk around.