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Urthor

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Posts posted by Urthor

  1. Having cleared that area, I'd say it's just a really hard dungeon.  Shadows have 48 deflection which is a lot, that's it.

     

    Honestly it's just a portion of the game that's a real test of game mechanics knowledge.  You probably want 4 party members not 3 AND it's a real test of your ability to line up buffs/debuffs so you're attacking with a buff to your accuracy and a debuff to shadow's deflection, AND doing the right type of damage.  

     

    The next party member if fairly important for this area for several reasons.  

  2. True that.  I grabbed marksman regardless because I'm not geared up yet, so lvl 2 draining, lvl 4 marksman, then 6 could be quick switch 8 could be 4th weapon slot, 10 as weapons focus.  Unless you go with Blunderbuss then you def take penetrating shot as 6th because penetrating is just about everything.    

     

    Which begs the final question, do you go for a penetrating shot+blunderbus build, or an arbalest build.  Or even an arbalest-arbalest-arbalest-crossbow/warbow setup.  

  3. Even if you include the DT, and the whole 6 points of DT are bypassed, it's still only a 30-42, -5 accuracy weapn, vs a 32-40.  Same average damage of 36, higher standard deviation (which is not good), and a -5 accuracy bonus to boot.  There's literally no upside to using an Arquebus.   

     

    All the cards are on the big crossbow.  

     

    Question is, is the Blunderbuss still worth it with 6 shots instead of 8. 

  4.  

     

    Self: -1.5 weapons change recovery, -4 grimoire switch recovery

     

     

     

    Just checking this, because the lvl 4 talent selection (and all the talent selections) for either a ranged/guns Cipher build seems pretty incredibly important, between the weapons focus, marksman (potentially) and this.   

     

    a) iirc, according to a Sensuki vid, the recovery time between switching weapons is 2 seconds

     

    b) Assuming ^ is true, does that mean "1.5 weapons recovery" changes the recovery time to 0.5 seconds from 2 seconds when you switch weapons.

     

    c) assuming ^ is true, does that mean this is actually a really important talent for players going "shoot, weapons switch, shoot,  weapons switch, shoot"

     

     

    Or, is it just a fairly mediocre talent I shouldn't waste time looking at, and I should really either make my final choice between Soldier/Ruffian/War bow/Hunting Bow for +6 accuracy for my weapons focus, marksman for a +5 accuracy to all ranged weapons (seems pretty great if weapons focuses only give +6 accuracy), or one of the others. 

     

    The lvl 2 talent was draining whip for obvious reasons btw. 

  5. iirc, in the IE games (or at least he ones I played) after a quest/other source of XP, you got a block of say 1000xp, and if you had 6 members in your party, it's divided 6 ways, 150ish each, and if you had one they got all 1000xp.

     

    Is that the same in Pillars?  Or is it the opposite, if you get a quest reward for 1000xp, each party member gets +1000.  

     

     

    I assume it's the first considering there's a challenge for soloing the game and such, but just wanted to be sure.  

  6. To go back to the original point I am absolutely stunned that you regard what is surely the most powerful class in the game right now as needing buffing.

     

    well 

     

    a) even if it's the most powerful class in the game, that doesn't mean it should have junk choices on its power tree  

     

    b) what on earth makes you think that cipher is "the most powerful class in the game."  Did its single target DPS magically overtake rogue's overnight?  Did the debuffs/CC improve by some order of magnitude?   

  7. Correct me if I'm wrong, but I'm assuming critical hits are calculated as d100+net accuracy calculation (total accuracy-targets defensive stat or thereabouts), and anything above 100 is a critical hit, +50% damage/duration.

     

    Question is, can a big enough accuracy bonus be obtained that a critical hit focused build/strategy is a worthwhile strategy for any of the classes, for DPS or otherwise?  A 20-30% critical hit rate combined with a 50% extension of duration could lead to some very neat things.

     

     

    Or does the fact bonuses don't stack up just mean those shenanigans won't really work, you just can't find a big enough boost to accuracy to make it worthwhile.   

  8.  I think this was #3.

     

     

    You need to add at least two more decimal places of entitled kickstarter backers to that number.

     

    Like tbf not having the Steam key email out done b4 Steam opened pre-loading is def pretty disorganised.  

     

    But at this point seeing that alongside all the idiots signing up for the forum to give out a gutful of complaints about streamers and media get copies first when it's marketing 101 is getting ridiculous.  Point was made, stop whining and lurk.  

  9. It's just a case of putting the right debuff classes next to the right classes that benefit from the debuffs.

     

     

    Ain't really even a question of class so much is at its about talents and abilities within the builds.  Putting deflect debuffs next to a Dexterity attacking build etc etc.  The class choice isn't the major thing, the build choice is the major thing, so we'll have to see what the full talent tree looks like post day 0 patch balancing before you can say "this works super well with that."

  10.  

    unobstructive installers and DRM-free games not requiring any other applications to install or run.

    Look, I install software one way: via a package manager. Does GOG package their games for AUR or have a repository? Because if so I'll switch from the Steam package manager. If I have to unzip some tarball manually—forget about it.

     

     

    GoG doesn't use a package manager.  You download the game from GoG, the game installs, GoG ****s right off and doesn't do anything.  You want to uninstall, you open the list of programs in windows and uninstall it, or click the uninstall option in the start menu.  

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