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Urthor

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Posts posted by Urthor

  1. The lack of Falcom love in this thread is disappointing.  Trails from the Sky SC/FC duology is honestly better than Chrono Trigger IMO.

      

    Tales of XXXX games are pretty disappointing in my experience would not play. 

     

     

    But yeah, FF6 is probably the longest Final Fantasy but it's still a better start point that Chrono Trigger because it's slightly more linear IMO.  Chrono Trigger can get difficult to follow.

     

    Trails from the Sky games are very easy to start with but be warned they are some of the hardest games to platinum solely due to the achievements being asinine, and some hidden quests are guide dang it.  

     

    ones to focus on are

     

    FF6/Chrono Trigger

    Trails from the Sky SC/FC (if you play Trails games you must play them in order be warned, if you do not follow chronological release date exactly you will burn in the fires of hell)

    Suikoden 2 (imported save data and a guide to getting all 108 characters essential)

    FF9 

    SMT Nocturne (be warned, best SMT/Persona game is also the most complicated and nutso JRPG ever made)

     

    Radiant Historia hasn't been mentioned here but the narrative for that game is absolutely outstanding, pity about the DS' limitations, but it is incredibly underrated.  

    • Like 1
  2. Ordered the book, yeah no news sucks a bit.

     

    Not getting the book on release is going to be sadface.gif, you definitely expect within one month of release for these things but no news is bad news.  Like if you are going to offer it surely you should at least disclose when the strategy guide is in fact coming.  
     

    Prima manages to get their guides out pretty on date to start with, I thought the deal was that these guidebooks are outsourced then 1 bloke comes in and hangs out with the Q/A department and writes the thing. 

  3. Yeah that's pretty much the market.  The attachment rate of DLC is sadly a small fraction of what it should be and one of the hardest things to get right, and every knows larger contiguos pieces of content are ultimately higher quality than "bite sized" DLC that don't scale up fully. 

     

    The only reason it breaks even is because game development on a stable engine with a full suite of tools and your entire pipeline 100% created is much, much easier than spending 4 years making a game, of which 3 years was preproduction and infrastructure and QA at the end, and probably 1 year was actual content production.  

  4. The random variance involved in this makes me think it'll be super binary whether you take it or not, either random chance will be good enough that you dump all your stats and go for max resolve max intel ubercaster (someone teach me how to type an umlaut on US keyboards) or it'll be a dump stat.  

     

     

    Honestly at this point I think everyone involved with stats realises that 5 was the right number and 6 was a bad idea back in the PoE kickstarter, if there were 5 stats with only 2 stats for defensive builds then it'd all be balanced and dandy.  

  5. Just out of curiosity for anyone who's played through Bastard's Wound so far, how much content does it add?  I saw reviews that claimed to have completed it less than 8 hours after it was released, so it makes me somewhat concerned about the amount of content for the price.

     

    Exactly one area and three quite neat side quests.  About the size of the Foundry town.  So 15 dollars for one zone to go into, it's actually a fairly expensive DLC and 8 hours seems about accurate.  

  6. Losing Vancian magic will basically just mean every combat will devolve into a player following a certain recipe of best buff in the game+best debuff in the game targeting their will/fortitude score, followed by "best will/fortitude exploiting ability" targeting their will/fortitude score," and each party pretty much following that recipe for the entire game.  

     

    Compared to where Vancian magic was in Pillars of Eternity, that's really just a major step back.  Vancian casters meant you had to really vary the spell choice, couldn't just use the same will spell every time or the same fortitude spell.  

    • Like 1
  7.  

    You are right of course, Urthor. I just love that you can take this on this early (and the loot was pretty nice as well).

     

    Actually, there were other hints as well, saying that I shouldn't trust those in the Great Hall/Caed Nua, since there might be a spy working for that lord, so I was wary of him. I mean, he was the only guy there. :grin:

     

    Still, in one of the flavour texts, they said it was pretty urgent, so I can see how newcomers to this game might misunderstand a thing or two, and then... Whoomp!

     

    Still great, though.

     

    Btw, was this a quest already in vanilla PoE, or has this been added in a later patch, or even in Part I of the WM expansion?

    Of What i know it is pretty new in WM pt 2. Yet i still did not figure how to get 2 more forces to aid me, since

    having only a Dozen (they work on mages not on bleak walkers), can't have Crucible and Doemenels at the same time.

     

    What are other two options in terms of aid (i mean Eir Glanfath? Dwarves?)

     

     

     

     

    Ogres and Iron Flail.  Both are very easy if you follow the main quest on railroads.  You can only have 3, your faction, ogres from WM1, Flail from WM2

     

     

     

    The Battle itself was by far thebest choose your own adventure, only the ending of WM2 comes close.  Really think they excelled there, InExile has a lot to improve on in Torment with theirs

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