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Showing content with the highest reputation on 11/01/25 in Posts

  1. Hi, I'm not sure where to report bugs, but there's a visual issue with the Scoundrel Aegis armor — part of the right leg becomes invisible when the armor is equipped.
    1 point
  2. lol I actually like that. Too often in like Fallout I would clear out the same place of the same dudes over and over again and it felt like I had no effect on the world. This makes it feel like I'm actually DOING something. Also it can help to point out places I haven't explored yet.
    1 point
  3. Hello guys at Obsidian and forum! So far I'm enjoying The Outer Worlds 2, despite of some bugs (yes Inez, why wouldn't I be able to recruit you yet...?) and the heavy and long shaders compilation at every start of the game. About 7 hours in and Paradise Island cleared, I thought I would throw in some suggestions for you to consider implementing on the next patches, coming from a person who has spent way too long on open world RPG's. Hope they'll be of use for all of us! UI: In the inventory, it'd be nice to be able to click on a weapon/armor and autoequip it, and at least be able to sort them out by damage/DPS or armor strenght. As far as working benches go, I should be able to distinguish exactly the weapon/armor I'm wearing right now so that I can know which thing I'm modifying from the get-go. And I think limiting weapon slots to armor modifications is not the best idea ever... Main quest: Awesome, nothing more to add. One of the best I've played in recent times. Secondary Quests: Most of them feel very short or are way too "fetchie". I know this can't be changed, but I'd love to see longer and tougher quests on future DLC's. I'm thankful to you as Murder in Eridanos was an awesome experience and represents exactly what a DLC shoud be to me. In the secondary questing department, Cyberpunk 2077 is still unmatched in my opinion. World: I know random events are normally a Bethesda thing, but as beautiful as the Paradise Island is, I don't feel really encouraged to explore it. Take for example the crub guy on that random house/lab: he has pretty nice dialogue but the quest is quiet boring. I'm sure there are ways to spice up the world or give us more specialised or juicy rewards like things that would max up some of our attributes (something which makes me sad that we can't see on the game). Companions: I know this is not a Bioware experience, but I would love to see more interactions among companions while I'm travelling. Paradise Island only has two so this might change later on, but banter truly helps with immersion and making them feel alive, specially with how close Niles and VAL are to each other. I won't talk about what I think about romances, but if a life simulation approach has any bearing on an RPG, there shouldn't be one without them, as long as they are properly implemented. That is personal opinion, though. Many ideas from the first hours of gameplay, but all in all I'm much appreciated for this more polished and superior experience coming from Outer Worlds 1. I loved the ideas and I love how they came into fruition to make this such a well rounded-up videogame RPG. Well done lads.
    1 point
  4. There is no interst to explore this world. World is dead.NPC's dont react even when i steal their stuuf infront of them. They just stand around doing nothing.Not even smallest simulation of life. I dont want why i bother nobody cares.This game is dead on release. I could point a few things but i dont thing anyone will listen. 1:Backpacks.All kinds must be added. From small pouches to big ones if you need to carry your supplies with you.Such as ammo food and drinks.And distributed among npc's. 2:survival mod where drinking eating and sleeping is a must. 3:Day night cycle. 4:Timescale same as real world. 5:Make this world alive.NPC's must atleast react when i rob them blind.Also move around All of them must be doing their stuff.Repairing guarding working. Again this world same is aboba.Its dead. Also may be obsidian will give players some toolkit or something to make full scale mods. Games where modding is not allowed die quickly.I mean people still play STALKER. Save this game if you care.
    1 point
  5. This thread really is quite slow when I'm not around... So, quote for the day: "In America you call it the Alt Right. In Germany, we call it 'Why Grandpa lives in Argentina Now.'"
    1 point
  6. We need enemy respawn maybe in the form of random encounters or at the least items need to respawn as it stands resources, ammo, money, is limited sure there are shops but what do you do when you have no more bits? if you've already killed everything there's no more stuff to sell, items have already been pilfered and sold, can't craft more ammo because all available crafting resources have already been used up.
    1 point
  7. I spoke with Inez at the Ministry of Accuracy, she left and went back to Milversmeet. I went back to the town hall in Fairfield to find no Inez, and I no longer have an option to talk to Milversmeet, only Taur. A similar bug happened when I first started the game and I never received my TTD. I had to restart the game. I'm like 10 hours in now, not doing that again. Also, when using a controller sometimes F5 won't quicksave until I click with the mouse.
    0 points
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