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SPOILER (I think) Easter egg/hidden note??
Tylerrr replied to Tylerrr's topic in Grounded 2: Stories (Spoiler Warning!)
- Yesterday
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Scattered around the podium where Tully stood, you find many scattered notes, I looked at all the notes and I noticed one, on top of the podium, looked not as neatly wrote out. Like any person who loves lore, I stared at this note for a while and I realized…. If you read the first letter of each word on the note your get “Please help me I’m being controlled” my theory is, that the hat he was wearing during the ceremony thing, covers up an orc device or some kind of mind control device, either controlled by the mysterious stranger or another outside force.
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Aurondeathxx started following Staff reworks
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Instead of in combination with the three hit combo, they could have an alternative for LT on console and Rmb for PC a beam that can give your teammates a temporary boost for an *spicy*, *minty*, *sour* effect that could do a small amount of damage. The cons to this tho is it takes a lot of stamina and the effect would last for, 5-6 seconds. A recommendation from my father, he says there should be hidden NPC that didn't get to evacuate in time and they have intractable missions that take you to hidden treasures of the ominent facilities around the map, and they could give you special trinkets or RAW SCIENCE so that would be appreciated if it were to be added. Thank you for your time.
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Double-0-Dave started following Quick Mutation Load outs replaced on D-Pad
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Suggestion - Can we have a tent?
Alynxkia replied to skratchgonzo's topic in Grounded 2: Feedback & Suggestions
I like the idea, especially as this game is a lot darker than the first grounded so being out and about at night, definitely feels more treacherous. In order to keep the lean to/bed relevant maybe the dent wouldn’t fully restore health the way that lean to /bed would.. or it could act like a consumable. Just something so it’s not replacing the function of those items. -
skratchgonzo started following Suggestion - Can we have a tent? and Low fps
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I'm playing with a 2070 super and struggle to even get 60fps with everything on low, I know it's an older card but it still doesn't doesn't feel right. Is it just cos the games unoptomised?
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Hi, I'm having an issue where the Milk Molars aren't appearing in the world despite being marked on the map. I've just defeated the ORC guards at the Milk Molar Stash for the Signals and Stashes quest and spent only to look up where they are online to find there are meant to be exactly where I'm standing. I would add screenshots of it but they are much bigger than the max size we can attach.
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I don't always have the needed supplies on me to make a lean to and have many times found myself with no torch or way of making shelter for the the night. It only stands to reason to me that if this kid is going to the effort to make a canteen and everything else that he/she has on them they would be carrying around a tent to sleep with. It could be unlocked along the way as a backpack upgrade for a raw science cost.
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UnBeeLeivable started following Milkweed pod do not respawn
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JonnyBGood started following Grounded 2 Mounts in the way and a few suggestions.
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First off Great Game! Congrats on the success it's well deserved and the hard work is much appreciated. Second: Mounts follow a little too close always getting in the way when harvesting materials. I know there's a stay prompt but having to turn around and initiate it every time is a pain when you need a butt load of the same material. You could just give the ants the same tier chopping power as your current Omni tool so you never have to get off the buggy when gathering stems. Now for my Suggestions: #1 & #2 would work together. #1. Adding flying mounts like Butterflies, Bees or Dragonflies. #2. Adding a Bird Boss or a couple of them not something you'd kill of course just something that leaves its nest after you beat it the first time hell you could also use said bird or birds to keep flying mounts out of certain areas saying it's too dangerous for buggy having them either knock you off the mount or straight up try to eat and kill you if you don't change your course. idk just a thought but if not how about a butterfly wing suit, parasail or hangglider just something that travels faster and further than the dandelion tuft. #3. Adding a base repellent that only repels common enemies not O.R.C waves. #4. Adding the ability to Tame certain insects to go gather materials, guard your base, help with certain task when they're with you or to increase stats like carrying weight, run speed or inventory space while equipped/following, you could add 2 blueprints a Bug Pin or Nest for your insects on standby and a Burg.L Insect Management Station allowing you to give different orders and tasks to your insects like guard the base or harvest certain materials you've already found. Just give them an allotted time to finish said tasks and a certain amount they can obtain from said task.
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raspberrymagic started following Apotheosis - Mod Editor for Deadfire
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Buggy lost when getting close to ice
Alynxkia replied to Thyrosis's topic in Grounded 2: Feedback & Suggestions
I wonder if this is the current default to handle if you entered the biome further in from the edge (from above) as the buggy would not be able to stay where the dismount was triggered. It could bolt for the nearest non-ice area but I don’t know that would be any better. If you are on the edge of the biome it would be convenient for the buggy to act like you are approaching a lab door.