NWN2 News May 23, 2007
Neverwinter Nights 2 Community Update
Welcome back to another Community Update. Today we are going to spend a little time talking about the 1.07 patch. Of course, I can't give everything away, but I will give you a little peek into what's coming up.
NWN2 Worlds Down?
You may have noticed that the Persistent World-focused site NWN2worlds.net has been down for the last few days. Strauss is in the middle of moving and assures me his site will be up and running again shortly. If you haven't checked it out already, the site is about Multiplayer and Persistent Worlds in Neverwinter Nights 2. I have a feeling he may have an interesting Dev Q&A posted when he comes back online too.
Hellfire at it Again
The guys at Robinson Workshop have been working on their sewer tileset some more. Here's a few screenshots to drool over:
And my favorite, not related to sewers; what looks to be a really tall tower.
Buff and Rebuff
Tired of casting all your buffs over and over again? LostCreation has created this little UI Enhancement to make your wiggling fingers do some resting. This UI mod allows you to basically record your buffs and play them back again easily.
A Peek Behind the Curtain
As many of you know, the DM Client has been a weakness of NWN2. When we released the game, we released it as a beta with the intention of working with the community to give them a DM Client the way they want it. We wanted to fill the gaps that DM had with NWN1 and incorporate some of the features that were made available through the use of the DMFI tools. In essence, we wanted to create a more fully functional DM Client with NWN2. Obviously we ran into a few roadblocks. The release of the game didn't quite go as we hoped as compatibility issues came roaring at us. So, unfortunately, that left us dealing with some serious issues in the game. We knew the DM Client needed work, but there was just never enough time to actually focus on it. We tried to give some other small fixes that would not require a full review of a system, as the DM Client would, in the meantime.
So, for the DM Client, we sat down in a chat with some of the community members and got their input on some of the issues with the DM Client. It was a great meeting and we received a lot of great suggestions. We are hoping to get as many of those suggestions in as we can, in the time allowed, but I am sure we will not see all the fixes in one patch. But, until then, here's some of the fixes that we should see in 1.07. As a reminder, some of this may be a work in progress and could change:
* Hot keys on the numeric keypad should now work as intended.
* Dead player characters will now appear on the chooser, and should be interactive.
* The floating text from DMs will no longer give away the DM's position.
* DMs will move silently.
* There will be an interface for setting a character's alignment
And one thing I think you will all be happy about: Chat windows will be easily moveable (dragable), without resizing the windows.
That should be about enough to hold you over until next week. I hope you've enjoyed this week's update.
Remember, if you have anything you would like included in the community update, just send me a message on these forums, or the Bioware forums.
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