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* * * * * 3 votes

Update Notes: 2.03

Posted by BAdler , in Patch Notes 23 October 2015 · 42219 views

Hey, everyone. Here are the 2.03 update notes.

Known Issues
  • Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height.
  • UI for soulbound weapons is overlapping on itself.
  • Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.
Steam Controller
  • Pillars of Eternity now has support for the Steam controller. The official controller settings are now set as the default.
  • There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
  • New key bindings have been added to support additional actions needed for the Steam controller control schemes.
Fighter Changes
  • Base Deflection raised up by 5.
  • Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage)
  • Disciplined Barrage raised from +10 to +15 Accuracy
  • Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
  • Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
  • Into the Fray's damage scales every 3 levels after 5 by 15%.
Major Fixes
  • Fixed an issue that was causing certain quests to take experience instead of granting it.
  • Fixed a problem with chanters not being able to set their chants properly after they have retrained.
  • Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
  • Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
  • Fixed multiple issues with the stronghold and how it interacted with DLC content.
  • Fixed an issue that caused the main character to lose his or her background shortly after character creation.
Party/Companion AI
  • Can now enable/disable AI on multiple non-pet characters at the same time.
  • Fixed issues where AI would not automatically attack enemies.
  • Fixed issues where AI would engage enemies that were hidden by fog of war.
  • Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
  • Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
  • Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.
Monsters/Enemies/NPCs
  • Multiple enemy types have been given immunities to certain afflictions.
  • These enemy types have had their bestiary updated to reflect these immunities.
  • Fixed multiple issues regarding NPC reactivity after completing certain quests
  • Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
  • Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
  • Added additional bestiary information for multiple enemy types.
Abilities/Talents
  • Minor Grimoire Imprint has had multiple fixes and now works as intended.
  • Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
  • Fixed an issue that caused certain buffs and abilities to persist after combat ended.
  • St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
  • Fixed an issue that allowed Chanters to choose an extra talent.
  • Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.
Quests
  • Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
  • Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
  • Fixed multiple issues with the "Sacrificial Bloodlines" quest.
  • Fixed an issue that would break game progression after talking to Maerwald.
  • Fixed an issue that didn't allow the player to complete the game after killing Thaos.
Achievement
  • Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
  • Fixed an issue that kept players from receiving White March Part 1 achievements.
Items
  • Fixed an issue that caused enchants to be removed when a character retrained.
  • Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
  • Fixed enchantment issues with Badgradr's Barricade.
  • Fixed an issue where the draining modification on weapons would disappear.
  • Fixed an issue that caused Sabra Marie to be mis-categorized.
Localization
  • Fixed multiple issues with Korean text.


  • Tanred, AndreaColombo, kanisatha and 5 others like this



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AndreaColombo
Oct 26 2015 11:49 AM

Hey Brandon,

 

since Fighters got an overhaul, do you know whether Confident Aim was also fixed? It's supposed to add +20% minimum damage but it isn't as of 2.02.

 

 

Also, could anyone with the beta patch check whether this issue was fixed?

 

Thanks!

-Andrea

Hey everybody,

 

If you find any issues or bugs with this patch, please make sure to also report those issues in the beta bugs and support section of the forums. 

 

Links for beta bugs. 

http://forums.obsidi...gs-and-support/

 

Cheers!

I thought the loading times will get better with patches. Nothing about improving this...

    • Tuckey, billie1019 and epu like this

Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.

Not fixed.
My PC was charmed by Spore and was attacked by nearby party member immediately.

 

Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.

Not fixed.
My PC was charmed by Spore and was attacked by nearby party member immediately.

 

That's part of the intended effect of being charmed. The bug would have been if that other party member was also charmed. If you have two characters that are both charmed, they're still on the same side (the enemy's side temporarily) and so should not attack each other.

 

Edit: Nvm, I misread the issue you had quoted.

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