May 20, 20187 yr I found a bug related to the assassin named "Rust" in delver's row. I can't trigger combat by dialogues(I don't know if there is a quest let me kill him) so I decided to assassinate the assassin.( Of course not for his weapon. As you know, the great watcher, the savior of the world, hates such criminals. This bloody killer must be slayed and justice shall be done.) After being attacked, he will do a scripted Escape(or maybe one of the upgraded versions) and (I think)is supposed to flee away. But sometimes( I mean always actually) he dies to DOT or simply runs back and fight to let me kill him easily. Even if he is already dead in delver's row, I still need to do choices and Attributes/Ability checks to "hunt him down" on leaving this area. Edited May 20, 20187 yr by zczczc1680
May 21, 20187 yr Author Updated (again) More arms and armor issues, and Soul Blade non-Cipher spell kills Added "Skills and Abilities", updated "Items" tab to "Items and Equipment" to cover a wider field. Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 21, 20187 yr SEVERAL unique items have effects that have a "0% chance to do (thing)" I'm fairly sure the bug involved in this one is simply a UI bug not a mechanics one. I've been using The Scepter of Wael as a main weapon for quite a while in my campaign and despite the 0% chance it procs plenty. Hell in the first battle I used it in it proc'd at least twice (it's easy to miss certain proc's so could have been more). Just a tip for anyone using that, the random illusions it proc's include AoE's and will hit party members if the original ability does. So it's very Wael , personally I kinda love it . Certainly a better positive negative trade than my suicidal psychic 'wild mage' Also great thread Might contribute some I've run into if that's ok? The majority should be easy to confirm especially if you hoard saves like I do Gameplay Not sure if this is intentional or not but it seems weirdly arbitrary and unclear if it is. You lose all your rested food/inn/'other' buffs when you search a location for loot. I know a lot of time can pass while searching (although sometimes it's just a single 2 hour search and done) but given you can travel literally for days/weeks and keep your buffs normally... Like I said it seems arbitrary so bug? Somehow my entire party has got the pet Mirri's 10% of crits converted to hits buff permanently, She's unequipped and has been for dozens of hours and I also get my current pets buff on top of it. I'm not certain what's causing it except maybe swapping party members in and out or the buffs being active when you recruit the characters as Tekehu, Maia and Pallegina who aren't in my active party all have another permanent pet buff on top of the previous one (which would also match the pet I was using when I recruited them). I know this maybe difficult to confirm so may not make your list but still thought it worth mentioning here Combat Again not sure if this is a bug or intended but while weapons don't add their accuracy (understandably) to spell casting, shields do add their penalty to it. Occasionally AoE's seem to re-target themselves, I believe it happens when the caster is moved by another effect but the cast itself isn't interrupted (or they are still waiting for recovery to finish) I've got to assume this is a bug as it generally seems to target the nearest enemy or similar to cast which usually means bombing your front line with a fireball Items Equipment effects seem to appear in the character stats screen arbitrarily, this along with some not working as intended can make it very hard to determine if an item is broken or not. Example being Serafen's Cipher's Shackle, the 'Shattered Chains' effect does not display in the character screen and seems to only have a chance of proccing. I had to lob several spells at poor Serafen while watching the combat log to make sure he was getting any benefit from it at all (he was, it definitely works) Thundercrack Pistol's 'Charged Field' upgrade states any ally or enemy within it's aura with a shield or wearing medium armour or higher will receive a 15% penalty to action speed and -5 melee accuracy.. First, this does not affect allies and second it's listed as a beneficial effect on enemies (it definitely penalises their accuracy, not sure about their action speed as that's slightly harder to check) If anyone other than the main character has Modwyr equipped and you go to the ship deck (as in wander around by yourself with no party members) you lose the ability to talk to Modwyr permanently. This ones rather frustrating when an unexpected event happens at sea that ends with you back on the ship rather than world map . Quests The last part of Serafens quest 'A Sorcerer and a Gentleman' seems to be completely broken for everyone (this is an acknowledged bug though, not sure if you are adding those or not?) When you leave Sayuka after talking with Remaro you are accosted by Mulnaj. Once you finish this fight no bodies are lootable, no conversations happen.. Everyone just stands around and you have to use the usual 'back to the world map' button you get when wandering around your ship. So the final loot and more importantly the final conversation for his quest never trigger Cornett's Call has some serious issues if you happen to pick up the Cornett of Depth's in the lost city and visit the temple there before talking to Dereo (I believe there are other out of order ways to bug this too). If you do this when you talk to Dereo you are instantly able to resolve the quest and talk about events that never happen (refer to stealing the other Cornett, tell him about being ambushed by another person he'd tasked with stealing it). I saw some reports that seemed to indicate certain paths could break the quest entirely, in my case all dialog choices were open so I could simply choose the ones that were obviously for the start of the quest and follow along from there. P.S. A quality of life one I'd personally love to see is all effects put back in the character screen along with suppressed flags, especially now that suppression seems to have far less clear rules than it did in the past. Also with armoured grace you may have already seen this but the full explanation for it is in the attack speed mechanics thread over here https://forums.obsidian.net/topic/98679-mechanics-attack-speed-recovery-time-reload-time P.P.S thank you soooo much for the heads up on crew experience limitations, I was literally just about to set off on a bounty spree to try and get a lvl 4 helmsmen which wouldn't have worked so well without knowing that Edited May 21, 20187 yr by Chaoticlusts
May 22, 20187 yr Author Updated: More added to "Items and Equipment" - mostly more starting armors that cannot be dyed. More added to "Gameplay (General)" - more companion relationship issues. Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 22, 20187 yr Author @ Chaoticlusts "I'm fairly sure the bug involved in this one is simply a UI bug not a mechanics one." I am aware of this, however.. a UI bug is still a bug. I know full well that all of the items with the 0% chance still work properly, but the UI problem still needs to be addressed - and the devs can't address it if they don't know about it, or know which items are being affected. "Might contribute some I've run into if that's ok?" Please do. As stated, I'll add any issues other people report in this thread, so long as I'm able to recreate (and thus confirm) the issue - which I will try to do - or if multiple people also confirm that they've experienced the same issue. "Also with armoured grace you may have already seen this but the full explanation for it is in the attack speed mechanics thread" I know this, but PoE2 brought in many new players who are unfamiliar with PoE or Obsidian game mechanics. Many of these new players either can't or wont look up information outside of the game, or just plain don't know where to look for information. These new players need to have this in plain, simple in-game text. "The skill says it reduces armor penalty by 25%, but it doesn't.", for example. I'm a PoE veteran myself, with well over 500+ hours logged already between both games - hence my only playing on PotD difficulty - but I know not everyone can claim the same. "Also great thread P.P.S thank you soooo much for the heads up on crew experience limitations, I was literally just about to set off on a bounty spree to try and get a lvl 4 helmsmen which wouldn't have worked so well without knowing that" Thanks. I'm glad you find my contributions helpful. Cheers! Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 22, 20187 yr rymgard memory burden debuff never disappear after the quest with the animancer 4 days and i left the game on all night too... (tried to complete quests side/main sleep/drug/grog/prostitute/prayed ) nothing worked
May 22, 20187 yr Didn't see this elsewhere so sorry if it's already been reported: When exiting Dereo's Lair, the character in the 3rd party slot in the default formation gets stopped just out of range of the door. The party cannot exit until that character is moved forward a couple of feet. It's happened with two different folks in that slot (PC and a companion).
May 26, 20187 yr Gameplay Not sure if this is intentional or not but it seems weirdly arbitrary and unclear if it is. You lose all your rested food/inn/'other' buffs when you search a location for loot. I know a lot of time can pass while searching (although sometimes it's just a single 2 hour search and done) but given you can travel literally for days/weeks and keep your buffs normally... Like I said it seems arbitrary so bug? Somehow my entire party has got the pet Mirri's 10% of crits converted to hits buff permanently, She's unequipped and has been for dozens of hours and I also get my current pets buff on top of it. I'm not certain what's causing it except maybe swapping party members in and out or the buffs being active when you recruit the characters as Tekehu, Maia and Pallegina who aren't in my active party all have another permanent pet buff on top of the previous one (which would also match the pet I was using when I recruited them). I know this maybe difficult to confirm so may not make your list but still thought it worth mentioning here I can confirm these. Save for reproducing the 1st one just in case. In the same save there is also mess with pet buffs - Maia has 3 of them active (1 from the current pet and 2 from previous ones). At the same time only picture from the very first pet (pre-order bird) is displayed for all party members, other buffs can be found in character sheet.
May 26, 20187 yr Author Updated: Various Confirmed and added credit for resting bonus loss on searching to Chaoticlusts and Alienka. Not to sound pushy or anything, but seriously, can we fix the crew rank issue sooner rather than later? I'm half tempted to post a screenshot, but I'm wanting to get someone's Sailor Experience to over 500 first, simply to prove a point. 500 Sailor Experience, and still only rank three? How did I get so much sailor experience, you may ask? Storms... Storms respawn. I've already stated/admitted that I have to run with cheats enabled due to the Engwithan Digsite bug, so I just gave myself infinite food, drink and money to check if sailor experience for rank 4 in a job was just set obnoxiously high or not for crew who have more than one job skill. Also, if anyone knows the console command to reset encounters (such as bounty locations on the world map - and/or respawning ships to be sunk again) so I can continue testing stuff without needing to constantly make new characters because I've literally run out of things to be killed/sunk... that would be super-duper. Cheers! Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 26, 20187 yr Author Updated again. Whispers of the Wind - permanent invisibility bug Inaccessible areas (added to Gameplay (General)) Plus a few other minor doodads. Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 27, 20187 yr I may have missed it, but I'd add a section on import bugs. They've fixed the big noticeable ones (vela, etc) but there still seem to be some remaining -- for example, I know my character had "gift of the machine" in the old save, but it doesn't show up post-Hasongo (and neither do any other benefits); similarly, I bound the souls to the white forge, but no free cannon got shipped to me, either.
May 27, 20187 yr Author I hadn't added anything dealing with save importing since there have been several threads about importing being a bit.. wonky to say the least. Several of those threads already have an "Observed" tag on them as well. While I'd like to make my thread something of a "master list" of bugs, I'm only adding issues I find (or that others report here and I can replicate) that are not already in an "Observed" thread. Unless of course one of the Devs/Mods asks me to do so. I've been using the Legacy creator pre-built into the game to essentially copy all of the choices I made in PoE1, and have had no issues doing it this way. Setting "Absorbed the Souls" in Defiance Bay correctly gives "Gift of the Machine", and choosing to keep the souls bound to the White Forge correctly sends a Durgan cannon after the first few minutes of sailing. I've only had issues with things like this going on the fritz when importing save data, which the Devs are fully aware of already - hence it not being on my list. Sorry for the confusion. Aloth: "Vela, that's not a very nice word... Where did you learn that?" Vela: "Uncle Serafen." Aloth: "I see.. We'll just have to have a little chat then, wont we?"
May 28, 20187 yr Ok, makes sense. There's at least one bug remaining with the *created* save import though: to get the blade of the endless paths fragments, you have to set it to "did not create the blade of the endless paths," not "did create". Conversely, when you import a real save, it's successfully completing the blade forging that gives you the sword fragments in this game. So, one or the other is in error.
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