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Using cover/friendly fire/combat tactics


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Well, in KOTOR a thing I find amusing in combat is when one of your party members is fighting a foe with a melee weapon, and another party member is standing behind and blasting away at the same foe with a gun. It really shouldn't be possible to do that without the risk of hitting your teammate from behind. I think that when you engage a foe with a melee weapon, your teammates can't open fire on the guy you're attacking for risk of hitting you. Guess it depends on how much the teammate likes you. And vice versa between you and teammates.

 

And also, I got an idea for combat: instead of everybody running around in the open and blasting at everyone on the other side until everyone on one side is dead, how about having some strategic use for cover, to add an element of strategy into the combat. Like your teammate (who is using a ranged weapon) can take cover behind a trash can (or any short object, I'm not good with examples in Star Wars lol), and he is harder to hit. Or you can manually position yourself against a building's corner and shoot the other side from behind cover. Sometimes your position gets bad during the battle and you'll have to relocate, etc. Like for example, you are behind a rock, and a grenade is thrown behind you. If you have high enough reflex points, you'll automatically leap to the other side of the rock before the grenade explodes.

 

Just a couple ideas from Full Spectrum Warrior that I think would make the combat in KOTOR more interesting if added.

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And maybe using high elevation will give you an edge in combat. And you can "surprise attack" an enemy like pull out a secret hidden weapon (knee mounted lightsaber?) if you're very low on health, or if there's a way you can dispatch a foe without a fight by sneaking up behind him, like a powerful version of Scoundrel's Sneak Attack for all classes.

 

And for combat tactics, maybe you can have an option of flanking foes. Like you shoot at the foe from the middle from behind cover, while one teammate goes left and the other goes right and pinch the foe in a crossfire from all sides. Obviously combat-oriented teammates like soldiers and Jedi Guardians would be better at it than scoundrels.

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The problem is then the developers would have to vastly improve the NPC AI. In games like Fallout, where you can shoot your own party members, it gets a little tiresome when one of your NPCs mows down another NPC (or you) because they don't have the sense to move a couple of steps over to get a better shot.

 

With all the melee combat in KOTOR, you'd end up killing your own party too often if you have a ranged weapon guy/gal in your party doing the far-away firing.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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The problem is then the developers would have to vastly improve the NPC AI.  In games like Fallout, where you can shoot your own party members, it gets a little tiresome when one of your NPCs mows down another NPC (or you) because they don't have the sense to move a couple of steps over to get a better shot.

 

With all the melee combat in KOTOR, you'd end up killing your own party too often if you have a ranged weapon guy/gal in your party doing the far-away firing.

 

 

Good point. Well how about it depends on the weapon skills of the shooter? If he is very good, he won't hit the teammate, and if he is very bad or unskilled with the unaccurate weapon he is using, he would end up hitting the teammate the same number of times he hit the enemy? That's why you have combat-oriented people in the party, to fight efficiently.

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The problem is then the developers would have to vastly improve the NPC AI.  In games like Fallout, where you can shoot your own party members, it gets a little tiresome when one of your NPCs mows down another NPC (or you) because they don't have the sense to move a couple of steps over to get a better shot.

 

With all the melee combat in KOTOR, you'd end up killing your own party too often if you have a ranged weapon guy/gal in your party doing the far-away firing.

 

 

Good point. Well how about it depends on the weapon skills of the shooter? If he is very good, he won't hit the teammate, and if he is very bad or unskilled with the unaccurate weapon he is using, he would end up hitting the teammate the same number of times he hit the enemy? That's why you have combat-oriented people in the party, to fight efficiently.

 

 

its best the way it is in kotor. but its more likly to hit nothing than hit then npc or pc in acuality. and u would have to try to hit the malee teammate and the enemy the same amout, and then u have to put were the shooter is and that would have major changes to do that. :lol:

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