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Featured Replies

I wanted to build a lifegiver druid that focuses on control and healing and wanted to know if leaving might at 10 will be okay or will the healing feel bad without that extra 25%. Also would it be good to multiclass with anything? I was thinking maybe chanter for more support and a little summoning.

+3% healing per point, additive.  A druid has a lot of healing overtime, and should not have an issue keeping people alive even at 10 might by stacking the heal spells.

Might's certainly good for healing, but I doubt you'll have any real problems with average Might. Xoti has 12 Might and heals my party fine on PotD.

I think Might is better if you are benefiting from damage and heals. If you just wanna cc and pop some heals, 10 Might is all good. And Might does f all for summons.

Edited by Yosharian

As might is now additive and no longer multiplicative, it is not as important. If you are sitting on +100% healing from chanter song, +15% healing from practiced healer, +x% from  power level and +x% from equipment/resting bonus adding +3% per point from might seems not to be very much.

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