smokey1196 Posted May 15, 2018 Share Posted May 15, 2018 I wanted to build a lifegiver druid that focuses on control and healing and wanted to know if leaving might at 10 will be okay or will the healing feel bad without that extra 25%. Also would it be good to multiclass with anything? I was thinking maybe chanter for more support and a little summoning. Link to comment Share on other sites More sharing options...
Irori Posted May 15, 2018 Share Posted May 15, 2018 +3% healing per point, additive. A druid has a lot of healing overtime, and should not have an issue keeping people alive even at 10 might by stacking the heal spells. Link to comment Share on other sites More sharing options...
Melusina Posted May 15, 2018 Share Posted May 15, 2018 I had good time with druid/paladin. https://store.steampowered.com/curator/33102093/ - Picky Gamer Girl! Link to comment Share on other sites More sharing options...
JerekKruger Posted May 15, 2018 Share Posted May 15, 2018 Might's certainly good for healing, but I doubt you'll have any real problems with average Might. Xoti has 12 Might and heals my party fine on PotD. Link to comment Share on other sites More sharing options...
Yosharian Posted May 15, 2018 Share Posted May 15, 2018 (edited) I think Might is better if you are benefiting from damage and heals. If you just wanna cc and pop some heals, 10 Might is all good. And Might does f all for summons. Edited May 15, 2018 by Yosharian Yosharian's Deadfire Builds Link to comment Share on other sites More sharing options...
Tommy1984 Posted May 15, 2018 Share Posted May 15, 2018 As might is now additive and no longer multiplicative, it is not as important. If you are sitting on +100% healing from chanter song, +15% healing from practiced healer, +x% from power level and +x% from equipment/resting bonus adding +3% per point from might seems not to be very much. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now