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[UI/Menues] Mainly inconsistencies of various degrees, but also actual bugs


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Posted (edited)

The inconsistency here being the ornaments to the left and right (next to the inventory button resp. the options button) of the quick menu doing this slight horizontal shift when clicking the inventory resp. the options button:

 

Edited by Morpten
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Posted (edited)

You can't tell from the video since there's no audio but the quest items "crown" filter button on the vendor's side also has no "being pressed" sound assigned to it:

 

Edited by Morpten
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Posted

Most impressive, thanks for compiling all this.
As a fellow connoisseur and sucker for tidy and uniform GUIs ("as if made from one piece") I'd like to see those inconsistencies - as small and insignificant as they may appear to be - cleaned up as well.
At some point of course, I reckon there are more pressing matters to attend to for the moment.

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Posted

The action bar could use one or two consistency passes as well. There's quite a bit of vertical shifting of the "wood grain" texture and the action bar as a whole by one or two pixels. Very noticeable when quickly switching from one character to another.



actnbr.gif
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Posted

Why is the lockpicking pop-up in general tagged with resp. referring to "Stealing" anyway?
You're picking locks, which could be considered a requirement for being able to steal in the next step, but you're not actually "stealing" yet.

 

How about changing it to a more general, broader term like "Illegal" instead?

 

lckpckbg.png

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