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Intelligence affects it for sure. 

 

As for the second question... it's hard to tell in this game, I think you would have to just test a bunch with different levels of intelligence.  In PoE I would make sure I could hit targets behind an average sized kith, which took about 8 intelligence I think.  

 

In this game I'm going with the opposite philosophy, raising my intelligence, at least for my brawler build, since I have to rely on multiple different self buffs and AoE abilities.  

 

Swift strikes, disciplined barrage, thunderous blows, cleave stance, raised torment, rooting pain, etc...

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Intelligence affects it for sure. 

 

As for the second question... it's hard to tell in this game, I think you would have to just test a bunch with different levels of intelligence.  In PoE I would make sure I could hit targets behind an average sized kith, which took about 8 intelligence I think.  

 

In this game I'm going with the opposite philosophy, raising my intelligence, at least for my brawler build, since I have to rely on multiple different self buffs and AoE abilities.  

 

Swift strikes, disciplined barrage, thunderous blows, cleave stance, raised torment, rooting pain, etc...

 

Thanks for the Info, i guess i will try out 10 Intelligence for now to not lose to many other important attributes. I also thought about going Devoted/Shattered Pillar Multiclass but Inner Death is just tooo good of a skill to pass. Maybe in the second playthrough.

 

How was your experience with monk/fighter so far?

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Intelligence affects it for sure.

 

Today i did some tests in a fight with multiple enemies close to me that i loaded multiple times with 5 Intellect and with 14 Intellect.

 

I have to tell you that Torment Reach as well as Rooting Pain are currently NOT affected by Intellect regarding their range.

 

If there is any effect then this 9 point difference is absolutley not worth it because its not noticeable.

Edited by Bugged Wolf Companion
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