dayman_aaah Posted May 11, 2018 Posted May 11, 2018 I was looking through some ability trees and I just couldn't wrap my head around how powerful some abilities were and the tier they were placed at.Am I missing something here or is this really unbalanced? Here is a power level 6 ability: and here is a power level 9 ability: One does roughly a 1200 damage in 15 seconds (guaranteed because its raw), the other does a 1/5 of that in twice as much time (possibly even less since its not raw damage), and is a higher tier ability. Is there a buff or a nerf required here?
PIRI Posted May 11, 2018 Posted May 11, 2018 Disintegration causes 240 in total. It's just a bad description. But even so, the imbalance is obvious.
Zzz Posted May 11, 2018 Posted May 11, 2018 You trade double time for debuff Its fair trade, as for me?
Climhazzard Posted May 11, 2018 Posted May 11, 2018 (edited) Cipher can basically just pick their nose until power level 5 when they pick up ring leader. There's some semi decent spells but nothing like as good as what wizard has access too. ... and then they hit power level 6 and suddenly it's like heaven for them. They were a late game bloomer in PoE too, I wouldn't mind if they smoothed it out a bit tbh. Edited May 11, 2018 by Climhazzard 1
dayman_aaah Posted May 11, 2018 Author Posted May 11, 2018 Disintegration causes 240 in total. It's just a bad description. But even so, the imbalance is obvious. oh, well that certainly changes the imbalance a lot. Still though, that wizard level 9 skill is is a bit ****. Especially compared to the level 9 cipher ability 100 cuts which does 221 guaranteed damage and can be easily extended. I think there are so many abilities for the wizard they couldn't balance them all out properly
dayman_aaah Posted May 11, 2018 Author Posted May 11, 2018 You trade double time for debuff Its fair trade, as for me? well, idk about that being a fair trade, that debuff isn't all that great (-5 to constitution. -50% healing), especially when you compare it to a level 2 wizard spell Curse of blackened sight, which provides -5 perception, +50% recovery time, Flanked (-10 deflection), -10 Accuracy, -50% range. Oh and this does it for the same duration, and in an AOE
Zzz Posted May 11, 2018 Posted May 11, 2018 well, idk about that being a fair trade, that debuff isn't all that great (-5 to constitution. -50% healing), especially when you compare it to a level 2 wizard spell Curse of blackened sight, which provides -5 perception, +50% recovery time, Flanked (-10 deflection), -10 Accuracy, -50% range. Oh and this does it for the same duration, and in an AOE This is 2 difference debuff, one for dex, other for con, why you compare it? And blind last 20 sec, not 30. If you think -25% hp and -50% healing it's not enough, so just dont use it. But repeat, trade double time for debuff its fair trade. As example, cipher need 10.5 second to land debuff+nuke, when wiz need only 7.5 sec. And cipher must spend 2 points. Btw, if you mean "cipher OP" - just look at chain, they have 18 sec duration and zero dmg. And show me cipher's version of meteor strike.
MadDemiurg Posted May 11, 2018 Posted May 11, 2018 Wizard's ability procs every 1 sec instead of every 3 so probably gonna stack with combusting wounds nicely if it triggers them. 1
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