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[Auto-Pause] Random city commoners constantly triggering auto-pause for Spell Cast: Haymaker


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Posted

I play with heavy auto-pause settings, and one of them is being both a bane of me and a really needed option. I entered the first settlement in playthrough, and I can barely traverse it with Spell Cast auto-pause option on. This screenshot speaks well of it all: https://i.imgur.com/0upBZLU.jpg

 

Can the modals get removed from triggering Spell Cast, or be moved to separate pool? They are instants, so you need less tracking over these.

2 answers to this question

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Posted

Hello LtLukoziuz,

 

Thanks for posting! I'll get the Spellcast auto-pause issue bugged for our devs to look into.

 

Best,

 

-Caleb

  • Like 1

I like big bugs and I cannot lie...

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