Myrtillo Posted May 9, 2018 Posted May 9, 2018 Has anyone done some testing of dual wielding melee+gun in the final release ? I read that in the beta you would have a weird behaviour of a character shooting, then running to melee distance, then reloading before switching to melee attacks. Has this changed ? Also, what happens on full attacks ? Does the char move to melee range and uses melee then fires ? I am having dreams of slash/pew moves with my Streetfighter when he decides to move from rapier and dagger fencing artist to cutlass and pistol pirate.
Reapius69 Posted May 9, 2018 Posted May 9, 2018 Well if you attack at medium/long range, your character will fire/reload with his gun. If that ennemy come close, your char will drow his melee weapon. And if you move in close then ask him to attack, he will also use his melee weapon. It works well, no bug to report. The thing i would like to know is do i need to take the dual skill OR one handed skill ?
anathanielh Posted May 9, 2018 Posted May 9, 2018 Well if you attack at medium/long range, your character will fire/reload with his gun. If that ennemy come close, your char will drow his melee weapon. And if you move in close then ask him to attack, he will also use his melee weapon. It works well, no bug to report. The thing i would like to know is do i need to take the dual skill OR one handed skill ? You’d take the dual wield skill. I used this build for my first character.
zantesuken Posted May 9, 2018 Posted May 9, 2018 There is a unique pistol called „Scordeo‘s Trophy“ each time you shoot it in reduces recovery time of melee attacks by 15% for 30 seconds (more with higher int). And the bonus stacks !
NZV Posted May 9, 2018 Posted May 9, 2018 Full attacks use a single weapon rather than both, so it's less than ideal for those.
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