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Form of the Fearsome Brute: recovery penalty of armor too high

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Hey!

 

I guess this is a relict from the times when all armors had higher recovery penalties and the ogre's armor was simply forgotten when penalties were reduced.

 

The Ogre Form of the Transmuter gets a medium armor that has 6 AR at lvl 9 (if I remember correctly . it scales I assume), but has a whopping +100% recovery penalty.

 

Is this a bug/oversight or intended?

 

The form itself is very weak compared to Spiritshift anyway (which uses no spell resource, has no casting time, no weird alteration of stats, good armor with 0% recovery penalty and better weapons). So why gimp it further with that armor that's most likely made from durgan reinforced concrete? ;)

Deadfire Community Patch: Nexus Mods

Subbing.

 

Fairly sure this isn’t the first time the ogre form’s flagged up as inadequate, but good to keep on the radar. Pretty bad right now.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • Author

I searched for reports about the ogre, but the ones I found addressed mostly other parts: the weird "clubs" that now are gone (except that the shadow and char-sheet VFXs of the ogre still show clubs). Then there was a report that he suffers from weapon recovery after transforming (which is weird as well).

 

So for the weird armor I thought I'd make a seperate threat. 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

I searched for reports about the ogre, but the ones I found addressed mostly other parts: the weird "clubs" that now are gone (except that the shadow and char-sheet VFXs of the ogre still show clubs). Then there was a report that he suffers from weapon recovery after transforming (which is weird as well).

 

So for the weird armor I thought I'd make a seperate threat. 

 

+100% recovery time is just horrible, thinking about arquebus with plate armor + aim modal :) Congrats you have 12 sec recovery after shoot..........

  • Author

Yeah the Ogre has a dual wielding setup. So maybe this bad armor is intentional just to slow him down a bit. But I hope not. The whole package is just weak compared to other "transformations" like spiritshift.

Deadfire Community Patch: Nexus Mods

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