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Form of the Fearsome Brute: recovery penalty of armor too high


Boeroer

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Hey!

 

I guess this is a relict from the times when all armors had higher recovery penalties and the ogre's armor was simply forgotten when penalties were reduced.

 

The Ogre Form of the Transmuter gets a medium armor that has 6 AR at lvl 9 (if I remember correctly . it scales I assume), but has a whopping +100% recovery penalty.

 

Is this a bug/oversight or intended?

 

The form itself is very weak compared to Spiritshift anyway (which uses no spell resource, has no casting time, no weird alteration of stats, good armor with 0% recovery penalty and better weapons). So why gimp it further with that armor that's most likely made from durgan reinforced concrete? ;)

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Deadfire Community Patch: Nexus Mods

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Subbing.

 

Fairly sure this isn’t the first time the ogre form’s flagged up as inadequate, but good to keep on the radar. Pretty bad right now.

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I searched for reports about the ogre, but the ones I found addressed mostly other parts: the weird "clubs" that now are gone (except that the shadow and char-sheet VFXs of the ogre still show clubs). Then there was a report that he suffers from weapon recovery after transforming (which is weird as well).

 

So for the weird armor I thought I'd make a seperate threat. 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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I searched for reports about the ogre, but the ones I found addressed mostly other parts: the weird "clubs" that now are gone (except that the shadow and char-sheet VFXs of the ogre still show clubs). Then there was a report that he suffers from weapon recovery after transforming (which is weird as well).

 

So for the weird armor I thought I'd make a seperate threat. 

 

+100% recovery time is just horrible, thinking about arquebus with plate armor + aim modal :) Congrats you have 12 sec recovery after shoot..........

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