March 27, 20187 yr So the wiki states that taking the conjurer subclass increases power level of conjuration spells and increases recovery time of non-conjuration spells (plus a few other effects). From what I have seen, the conjured weapons scale off of level. If this is true, does the increased power level effect those spells? Is the increased recovery time additive or multiplicative? According to the wiki most of the enchanting spells that one would normally cast in a melee wizard build have zero recovery. Does the recovery time stay zero? Also, do you keep summoned weapons in 'Form of the Fearsome Brute"? And if so, does its power outweigh the benefit of the enchanting spells you lose access to for going transmuter? Looks like you would retain Lengrath's Displaced Image which seems solid.
March 27, 20187 yr Power level increases the duration of summoned weapons. That's all. Personally I think it's the wrong choice: single class Wizards should summon more powerful weapons but lose out on various cross class martial abilities and passives, and conjurers should summon even more powerful weapons at the expense of a more limited spell selection, but Obsidian disagree. As far as I know the increased recovery time is as a percentage of the base, so if the base is 0 the increased time will remain 0. I'm not 100% certain, but I think you can't use summoned weapons whilst in Ogre Form.
March 28, 20187 yr What JerekKruger said, plus: Form of the Fearsome Brute will remove any weapon and give you a (scaling) ogre club. Like Spiritshift will give you natural weapons, the Ogre's natural weapon is the club or something... Edited March 28, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
March 28, 20187 yr Yep. Ogres are born with a club in their hand, and if they ever lose it a new club grows in a matter of days.
March 28, 20187 yr Not really. The whole Form is meh to be honest. They could have done a better job with it. Also the casting time is totally douchy. Deadfire Community Patch: Nexus Mods