Torm51 Posted March 2, 2018 Posted March 2, 2018 (edited) So I am pretty big completionist and I cannot see why a Bleak Walker would do anything but chase the antagonist until he was dead. But I really want one last play through with some not so nice guy endings as I have never seen them before also I want POE 2 with decisions from the WM 2 made. I wish the White March was an adventure after the main game was over would of made more sense. Oh well. I guess maybe for monetary reasons? They are Mercenaries, Completing side tasks would give your order some prestige? I hate mental gymnastics! PS. I also think they did a bleh job with Goldpact Knights. All of them attack you on sight if you are one. I cannot see a Mercenary Organization going very far if they fought each other. PS PS I know the game says the Darcozzi sometimes fight each other but it makes sense, they serve a fractured noble family. Edited March 3, 2018 by Torm51 2 Have gun will travel.
Carys Posted March 3, 2018 Posted March 3, 2018 I'll give it a try. The Bleak Walker creed very much feels to me as 'We will bring overpowering might against you if we need to fight.' I would make sense to be that a Bleak Walker Watcher, once finding out that Thaos was hundreds of years old, and had never lost as far as anyone could tell, would take every chance he (or she) had to become more powerful and make his allies more powerful. Hence, as many side quests and bounties as possible. In addition, not being local would remove any real incentive to win as fast as possible, because the BW would not care if the locals suffered more while he fully prepared himself. Does that help? 2
Hulk'O'Saurus Posted March 3, 2018 Posted March 3, 2018 (edited) You mean chase the antagonist, right? Well, taking into consideration the way they portray the Watcher, I don't think he/she merely does it for money or power. The Watcher does it because they cannot be left at peace to do whatever else it is that they're doing. We get all the cues for that, but we only get them once. I think if we were constantly reminded of that, we'd have become pretty bored with it. Thing is, the Watcher can be whoever - their world is still turned upside down when he/she meets the Robed Man. I think you will witness that in a much more pure form if you only stick to the main story. That's what I did on my very first playthrough. It was on second highest difficulty. I did minimal side content, and I was fully committed to chasing down the Robed Man, no White March whatsoever. It was a good run. I was convinced that earning the favour of Berath is the way to go because that seemed the most logical choice after reading about all of the gods. Didn't even bother praying to the rest. Took me about forty hours. For experienced player it should take about thirty. You could even do the less than ten rests thing. With the risk of sounding a bit vain--perhaps such a purist run will reveal details from the story you have forgotten with so much side content watering down your playthroughs. You could just save the game before taking the fall and then come back just to make those choices for the White Marches. Edit: PS: Tried looking for you on Steam, btw. Couldn't find you. Edited March 3, 2018 by Hulk'O'Saurus 1
Torm51 Posted March 3, 2018 Author Posted March 3, 2018 weird, you searched extol51? what is your steam? Ya maybe its time for a play through like that makes sense for a Bleak Walker. you just lose so much content. Have gun will travel.
Torm51 Posted March 3, 2018 Author Posted March 3, 2018 I'll give it a try. The Bleak Walker creed very much feels to me as 'We will bring overpowering might against you if we need to fight.' I would make sense to be that a Bleak Walker Watcher, once finding out that Thaos was hundreds of years old, and had never lost as far as anyone could tell, would take every chance he (or she) had to become more powerful and make his allies more powerful. Hence, as many side quests and bounties as possible. In addition, not being local would remove any real incentive to win as fast as possible, because the BW would not care if the locals suffered more while he fully prepared himself. Does that help? Not bad at all! Have gun will travel.
Hulk'O'Saurus Posted March 4, 2018 Posted March 4, 2018 weird, you searched extol51? what is your steam? Ya maybe its time for a play through like that makes sense for a Bleak Walker. you just lose so much content. Yeah, searched exactly for that one. Yaz Mataz on steam here. Maybe we could jam something together sometimes... or just chat. I'll give it a try. The Bleak Walker creed very much feels to me as 'We will bring overpowering might against you if we need to fight.' I would make sense to be that a Bleak Walker Watcher, once finding out that Thaos was hundreds of years old, and had never lost as far as anyone could tell, would take every chance he (or she) had to become more powerful and make his allies more powerful. Hence, as many side quests and bounties as possible. In addition, not being local would remove any real incentive to win as fast as possible, because the BW would not care if the locals suffered more while he fully prepared himself. Does that help? To be completely honest with you, I think it's a bit self-contradictory from a role-playing perspective. The Watcher, be it a Bleak Walker or not, encounters something completely new in his/her life. They cannot sleep, they have doubts they will lose their sanity, there are voices incoming from all directions and apparitions appear in the peripheral vision. People observing the Watcher notice how he/she stares off suddenly and seemingly randomly and awakes with deep circles his eyes in the mornings, and try to extend a small portion of sympathy. If the Watcher was previously concerned with obtaining power, this new condition brings new challenges. Quite simply, methinks, they cannot forego the help of either of the companions or the rest of the people he/she meets, neither can they let go of the tracks of the Robed Man. The Watcher is vulnerable, the Watcher knows it and if he/she is a Bleak Walker, I think, they would sooner fight tooth and nail to go back to their previous state which should look like total freedom to him/her now. Thus the Watcher pursues the Robed Man with all the strength he/she can muster.
Torm51 Posted March 4, 2018 Author Posted March 4, 2018 I am actually struggling through Act 1 cause I just finished two back to back triple crowns. Do not know if I can do three in a row with POE 2 around the corner a bit burned out lol Have gun will travel.
heldred Posted March 8, 2018 Posted March 8, 2018 My first run was a Bleak Walker that drew his weapon to end most conversations. After a while it became a bit cumbersome, but I powered through just to see how screwed up the world became from my selfish decisions. It wasn't pretty... 1
AeonsLegend Posted March 19, 2018 Posted March 19, 2018 (edited) Hm, to me a bleak walker is more like a focused attack. With impunity and no mercy. Doesn't mean they kill anything on sight or make sure everything ends in a fight. You gotta RP this. Also, becoming a Watcher can change you as a person. You need answers, not bodies of dead people that don't tell you anything. Like neutral or even lawful evil, but not chaotic evil. If that means anything to you. Edited March 19, 2018 by AeonsLegend 1
Hulk'O'Saurus Posted March 20, 2018 Posted March 20, 2018 I think being a Watcher makes one pretty Neutral in general...
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