So I've been going back and forth from a new playthrough of Pillars 1, Pillars 2 Beta, and Icewind Dale. I've had some stuff on my mind I'd like to discuss.
- Consumables -
One thing I've noticed in my playings of the Pillars games is that I hardly use consumables even when I want to use them. When in tough fights I find that for whatever reason when I select a potion something happens and it never activates. Then when playing Tyranny recently I found that my potion use was constant and the acquisition of more was crucial. I've been thinking that it may have something to do with the recovery system and, thought I may get castrated for this suggestion, cooldown based potion consumption would make potions overall more useful. One other thing, I think that certain potions such as regeneration pots should be able to be used outside of combat. I know that it clashes with many of the design choices and I agree with it for the most part, It's just that my ocd tendencies hate having a stash full of potions I have no use for and regen pots especially don't contribute enough in the middle of combat. One other thing, please let me craft higher tier potions with the ones I've outgrown or have them be percentage based. I can't recall if this has been changed in POE2 but it bugs me.
- Traps -
I have a confession: even though the use and abuse of traps is a favored tactic with many players, I never use the things and just end up selling them off. I've used traps in plenty situations in games such as Dragon Age Origins yet in Pillars when I try them out they never feel necessary in non-cheesy tactics. Could it be the AOE isn't large enough? or that there weren't many places to bottleneck successfully? I have no clue.
If I can think of anymore stuff to whine about I'll post it below.